Shadowlands mage pvp feedback

I wanna start of by saying ive not enjoyed my class as a mage for the last 3 expansions really and thats mostly due to the fact frost mage got kinda destroyed over the years, its what i used to love to play and why i fell in love with the game. every expansion we hope we get deep freeze back or burst, we do sometimes (glacial spike) and in the end it gets nerfed to unplayable. frost mage in wotlk/cata/mop was so godamn well made and had such a super fun bursty style. right now its unaplayable in arena in shadowlands compared to arcane/fire, due to the fact you rely way to much on procs/actually having to cast a slow casting frostbolt that literally does less dmg then an 2 charge arcane barrage. or the other playstyle is spam icelance with frozen orb, wich is quite a boring playstyle, and still does not compete in dmg with arcane in arena, even if you get heavy procs. These are just my feelings, and i still have hope you are going to change more for frost mages, (this is only talking from pvp perspective) Im a rank one / multi gladiator mage arena player. giving frost mage our reall shatter back is what we want, when you actually get a frostbolt/icelance shatter combo off it should deal tons of dmg. right now and for the last years its rly nothing to be scared about… RIP Deep Freeze <'3

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Is that with conduits and leggos? It looked like ice lance dmg would be very strong

Yea, I fully agree. I haven’t played from properly, ever since Icicles mastery got introduced. Imo the mastery re-design completely ruined the spec and made frost unplayable in PvP, unless it’s overtuned or immortal.

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for example if they change mastery to abilities deal more dmg for a frozen target, it will work in pve too after they changed the way brain freeze proc gives us 2 stacks

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Arcane power must give aura like kaioken gives to goku for mages.

  • Give some damage outside arcane power.

  • Remove charges from arcane blast and make arcane barrage only depended on charges.

  • Displacement must never leave.

  • Make clear casting stacking talent universal and not for pvp only.

  • Make missle and blast depended on versa and barrage on mastery.

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Xaryu plays frost in SL tho so idk

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Doesn’t mean it’s not crap lol.

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Would he play a crappy spec on purpose tho? Idk

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Yea, it’s beta and he’s testing. Frost was basically dead for the entirety of BFA and that used to be his favorite spec, so he’s testing if it’s any good in SL.

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Arcane blast charges is not good, 4 stacks hits 40k Average non crit now.

They need to remove charges based arcane blast and just make barrage based on charges.

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I disagree, Arc Charges are fine imo design-wise, but have been underwhelming in BFA.

I honestly think, that most other damage multipliers, such as Rune of Power, Overpowered, Incanter’s Flow, Enlightened, etc should just be removed from Arcane and the spec’s damage should mostly rely on Arcane Charges and mana management.

The whole Arc Charges design is basically a fat damage multiplier already, stacking more and more on top, is illogical imo.

If we were due to a re-design, I’d say remove most/all flat dmg bonus talents and just buff Arcane’s base damage, making Charge’s natural multiplier do the job.

That would also make mana be the primary source of burst damage, while keeping some high points with AP and Touch of the Magi, to give us a burst rotation.

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Uhh this is not true, Frost was very good in caster cleaves in S1 & S2 and it was the meta spec for Mages in the meta comp in S3 (RMD) and its still good in S4 in caster cleaves just gets over shadowed by Fire.

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Pretty sure frost wasn’t meta in neither of the BFA seasons. First 2, maybe 3 seasons, all 3 specs were fairly decents, but fire was usually on the top.

But honestly frost legitimately only saw play, due to how dampening arenas were in earlier seasons, and now it’s playstyle remains the same, but with a destro lock and 60% versa requirement, to be playable.

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Nah it was the go to spec for S1, S2 and S3, Fire was good but it wasn’t the go to until S4, RMD was the best comp in game in S3 because of its damp potential with Frost and Rdruid, But Frost got worse and worse as the expansion went on due to it being heavily reliant on its azerite trait (Tunnel of Ice) to build pressure, since it didn’t scale very well as the seasons went on Frosts pressure got weaker and Fire over took it because of how strong the burst was.

If you check the amount of dmg Frost was able to do on peoples health bars in the AWC cups (will be easy to find since everyone was playing Frost then) over the course of BFA you’ll notice each season it did less and less. Its no longer is able to out pressure burst comps and only really favours MLX type comps that can damp, otherwise it doesn’t deal enough dmg fast enough like Fire can.

Problem with Frost is how you deal dmg, the burst isn’t that strong and is mainly AOE based, so it can break the CC you setup which is a big problem. Then it has trouble playing offensively without help, its very reliant on its teammates to set it up, Gelu described this well “you feel like a passenger when playing Frost”. Deep Freeze would actually solve that problem as it would allow Frost to play offensively with much less help from the team, then if they improved Frosts single target dmg instead of it being proc based and stopped loading it into AOE based ability’s like Orb, Comets, ice Nova etc it would actually work very well.

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