Shadowlands OP trinkets from dungeons already revealed

shadowlands.wowhead.com/item=179331/blood-spattered-scale?bonus=6805:1474

shadowlands.wowhead.com/item=178862/bladedancers-armor-kit?bonus=6805:1474

shadowlands.wowhead.com/item=178825/pulsating-stoneheart?bonus=6805:1474

shadowlands.wowhead.com/item=178826/sunblood-amethyst?bonus=6805:1474

shadowlands.wowhead.com/item=179342/overwhelming-power-crystal?bonus=6805:1474

Imagine thinking SL wouldn’t be literally BFA 2.0, remember Ion is still the game designer, unlucky :slight_smile:

1 Like

FYI, you can surround links with backquote (`), and that way you don’t need to obfuscate them with spaces or anything, making it a whole lot easier to copy & paste.

1 Like

ok i fixed it ty

Some sweet trinkets ^.^

Sooo. which one is the OP one?

2 Likes

the first one i linked is already broken and will be BIS for every classes with a tank spec what do u mean?

shadowlands.wowhead.com/item=179331/blood-spattered-scale?bonus=6805:1474 is like an additional 40% or 50% absorb with some damage.

If this does damage to the user (and not the player’s target) then this is completely broken anti-CC.

well, at least its only one since the PVP trinket already takes a slot.
but yeah, thats why i never believe a single word from Ion… honestly i shouldnt be so hard on him, hes just doing what the Activision overlords force him to.

SL brings it all back: borrowed power, PVE grind, bad pvp gear (which is also very costly), systems after systems, etc, etc: its all about forcing the players to keep their subs up from fear of missing out.

when in fact what it should be is: try to make the players keep the sub up by making the game fun to play and explore and invest time into.

1 Like

Only the shield trinket is “kinda” broken. The rest aren’t that good if you compare them to drest/bike. Sure they might be necessary if blizz doesn’t change the gearing system but they are not looking that bad.

I do not know if that is true. I mean why would they tell Ion to force pvper into pve? I think the game would have more player if everyone can just enjoy the content he wants without any negative experience.

If your class feels strong and fun to play where you just can hop in for a few hours and enjoy the preferred content without any force or pressure into other content, people will play the game and keep subbing. That is at least what I would do.

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.