Shadowlands PvE trinkets nerfed in pvp

Just a little heads-up here: This is harassment and it’s ongoing.
Please don’t pop into every thread I post in and insinuate that I’m trolling and that people should ignore me.
I’m asking now. Next time I won’t.

To be honest, it feels like you just want to establish superiority and not really talk substance. No offense, but you’re guising your ego and I could care less about it. Spare me the gatekeeping for the future. If you don’t like talking to me, then don’t. I’m sure the Arena Forum can survive despite not all posting meeting your approval.

But I’ll reiterate my point: The value of the trinket is ambiguous.
I’m sure that you as a really knowledgeable and experienced PvPer can adequately quantify the value of a cheat death mechanic and compare it to a static stat increase far better than I can.
That however does not detract from the fact that the effect of the trinket is binary – it does something or it does nothing. And as a player you do not have complete foresight over when it will do something. You seem to acknowledge that by saying that you can know “most of the time”.
Again, maybe you as an individual feel confident in your assessment of the trinket, but broadly speaking, the value of the trinket would vary from player to player and from game to game.

And the whole point of the exercise was just to ask whether Bloodlock in this case would use such a trinket, considering the aforementioned point and more. I noted that the answer was: “That depends on a lot of factors”. From a design point of view that seems good. If a trinket isn’t straight-up overpowered and you need to consider whether or not it’s worth using, then that seems like the design sweet-spot to me (ignoring the fact that I personally don’t enjoy cheat death design mechanics).

no but i dont go to the pve forums and express my opinion on EVERY topic even though i dont know anything about it. For some topics you need a fundament of basic arena knowledge.

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Well it just so happens that I do go to the PvP forums and express my opinion on a few topics of my choice every now and then, even though I am far from omniscient in regards to PvP.
I reject the notion that any arbitrary amount of knowledge is needed in order to post. Gatekeeping holds no sway over me. Sorry but not sorry.
Don’t like it? Complain to Blizzard.

The gatekeeping really is unnecessary. I mean, Bloodlock brings up the cheat death trinkets. Interesting! I ask him whether he would use those trinkets and point out some things to consider so the answer might be more than a mere yes or no.
And lo and behold, the guy actually gives a meaningful answer with substance, providing his own thoughts on the points I expressed without going overboard on the let-me-trash-you-with-my-superior-PvP-credentials-to-stroke-my-ego.
Great exchange, super insightful and constructive. 10/10 forum discussion, would have again.

Not sure what your posts bring of value in that regard. You nitpick on a point because it’s not explained in careful detail and is therefore open to interpretation, disagreement, and correction.
Upon clarification and elaboration you simply double down in order to, as said, establish some air of superority and stroke your ego. You’re certainly not being shy about the gatekeeping or your authoritative motivations.
I don’t consider that a great exchange. The intent and desire to put me on trial as opposed to discussing the topic is pretty tiresome to be honest. It removes focus, derails the discussion, and I have to waste time refuting yet another random guy on the internet who thinks Blizzard’s Arena Forum is his to command.

The delusion of grandeur… :weary:

Oh, I was thinking more that Blizzard’s designers probably see it as a good thing if people think about how a trinket can be useful and under which circumstances, as opposed to just simming its value and equipping it if it’s better than the rest.

From a pure design point of view that seems like something you want more of in a roleplaying game.
Whether it’s ideal or desirable for WoW or PvP or Arena, that’s arguable. As said, I’m no fan of the mechanic myself.

It’s not about the mechanic. It has been a thing for rogues for a very long time already.
The problem is that you can’t get it from PvP. That’s the issue. ANYTHING, no matter what it is, as long as it’s BiS in PvP, then it should come from the PvP gearing path only. Otherwise you see PvE being pushed on the PvPers who wants to push rating, and establishes the meta as playing with it. Even if it’s not for every matchup, people had SEVERAL corruption sets/azerite traits for PvP on higher rating. Just because they were better for different matchups.

Those kinds of design choices are detrimental to PvP gearing and satisfaction. It’s basically Blizzard telling you to either PvE or gtfo.

This is on top of the external power systems they keep forcing down players’ throats over and over again, more and more. Which, so far, have been mostly about progressing through those external systems via PvE mainly.

Hmm, not sure.
I asked Bloodlock if he would use it.
The reason being that whether or not it’s an issue relies upon whether or not people attribute any value to it.
PvPers have nothing to fear from PvE trinkets if they’re garbage. It’s only the powerful PvE trinkets that are an issue.
So the first thing to establish is whether a cheat death trinket is valuable in PvP and therefore an issue.
If the answer is yes, then the follow-up question is how much of an issue and what should be done about it?

Immidiately establishing the conclusion that any PvE trinket is an issue if it can’t be acquired from PvP, that skips a few steps ahead too quickly - at least for me.
The only opinion I have on it so far is that I don’t like the mechanic on sheer principle (don’t like it in Diablo III either, for example).

PvP gearing seems okay-ish to me though, generally speaking. Right now I think I’d be surprised if PvPers don’t end up striving for full PvP gear in Shadowlands. Then there’s some Legendaries and Conduits and such that will likely produce some complaints, but otherwise it seems okay-ish to me.

I did establish criterias though. So that it wouldn’t be skipping ahead too much.

See. If it’s not the best for PvP for anyone in any matchup, then it’s fine. If it is the best, then we have a problem and they need to add an equal item with the same effect to the PvP gearing path. Or just disable the effect in PvP or nerf it so much that it’s not the best anymore.
It’s that simple.

If they do something, then they’ll probably nerf the effect (damage done, health gained, etc.). That seems to be their approach, given the treatment many other trinkets got.

We’ll see. The fact that it wasn’t nerfed alongside many of the other PvE trinkets is curious.

I personally never liked and find it distasteful when devs balance things with flat % reducation/increase. It just has a vibe of situation where they want to get rid of it something of a way and don’t bo bothered. I always wonder, because i saw that way of balancing in bfa too, how exactly they can tell that for example nerfing fire mage damage 8% will ensure to fix problem with spec, or buffing feral for 9% or whatever it was. My personal experience is that tunings like that probably don’t fix the core issues since damage mostly comes external sources AKA borrowed power and abilities aren’t supposed to do much dmg.

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