Holy F⊠PvE trinkets nerfed before a season has begun?
There might actually be hope for SL Season 1!
Well trinket nerfs also happened before the corrupted season or notorious season started not sure which season it was tho
This at least disables sub rogues deleting ppl in opener but grim codex and skulking for sure should share the same icd
rest seems good so far not sure if the numbers are enough but seeing as people anyway play badge+trinket on beta atm as their default trinket choice it should be clear that pvp trinkets will be BIS after these changes
Itâs not just the trinkets though, the ilvl progression differences (including the speed of it) is still unknown as well, isnât it? Is the top ilvl you can reach with conquest gear equal to the mythic raids and m+ stuff as well? (Including the final bosses in mythic raids.)
The stats differences and their impact needs to be sorted out too, and how you canât get all of the stats combinations in SL PvP.
Looking good⊠too bad it was done so late. There is barely any time to test without them now, but I guess that was the goal.
Lets hope SL turns out to be good.
NOW the real PVP begins. Blizzard is finally listening. Shadowlands is going to be FUN!
Correct me if Iâm wrong, but didnât they only nerf trinkets that were used in the previous season in BFA?
I donât think drest or bike were nerfed in PvP.
Not sure if thats enough but we will see.
What i cant understand is why they just dont disable trinkets in pvp. With that choice they wont have 2 worry about future problems in that regard and have more room for creative designes (PvE).
Thats cute.
I am not sure rn but arenât there also Cheat Death like trinkets? What about them?
the one i tested with 8 min cd didnt work at all in beta arena so idk
Would you use them? I mean, I donât know, but you do lose a lot of offensive power by missing out on the PvP trinket bonus. You get to cheat death, but since you have worse character stats than your opponent whoâs using PvP trinkets (and who already beat you once), wonât you just get beaten to death a second time?
And if you feel confident that youâre not going to get focus-fired, then itâs also somewhat wasted to have, isnât it? On a 3v3 team thereâs 33% chance the enemy team goes for you. You could play a lot of games where the effect does absolutely nothing because itâs your partner who gets killed all the time. And maybe as far as win-rate goes, youâre better off with a constant benefit from PvP trinkets than the rare and occasional chat death.
For healers it seems interesting, because you donât need that extra offensive power as much as dps does.
I donât know. I donât particularly like cheat death effects. They feel anticlimactic. But for a trinket it seems interesting, if only because itâs not so easy to straight up evaluate the usefulness of.
Assuming it works of course (wonder the same with the holy priest legendary).
Okay this is good
No they are similar sort of to the way tank trinkets are used. They are used so that on goes you should die on (and therefore lose) you do not die, and then that gives your healer time to pick you up after. If the effects of the trinkets are good enough that it isnât just âoh you didnât dieâŠbut you do to a global one second laterâ then it means if you rotate your defensives and your teams defensives, you get another go where you wont die.
This basically leads to âWe can overlap like noobs and it wont matter, cos trinket will save usâ which is exactly what happened in S2 (?) I think where some comps were basically immortal due to the trinkets.
Sure some classes wouldnât necessarily use them, but it allows you to play a comp that just outlasts the other team, OOMs them and then you win by default.
So yeah they basically shouldnât exist and hopefully they donât work.
That depends on a lot of factors.
For example: vs rmx in BfA i would certainly have used them since itâs crucial to survive their gos. If you live these long enough you would eventually oom them or they would run out of defensives. And since rmx is still a thing in SL it remains questionable if these would be a gamechanger.
However, i simply donât want to risk it. Iâd much rather play Battlemaster trinket and be good instead of having to rely on some Cheat Death trinket which i would have to farm first.
Thatâs⊠not how it works. It always depends on the comp you play or face. There were times where the chance of being focus target as warlock was 100% because you were the target where you had the most uptime on or where it simply was crucial to shut you down.
Thatâs also not entirely correct. If that was the case trinkets like the Totem from AdalâDazar wouldnât be as much desired as they were. If you as healer are the focus of the enemy team you will have to rely on your partners to peel and support you. If you have to rely on some Cheat Death trinket than well⊠your team sucks.
Me neither, wich is the reason i donât want them to work in instanced pvp.
Great news! Hopefully they do something with honor gear now!
ouch reading this hurts. Most combs have specs who are in most games the main focus of the enemy team. For example you play Windwalker/Lock/Healer into a melee cleave then you know before that the lock gets tunneled 100% of the game. The only time its 33% is maybe vs rmp as some combs but even then having the trinket on every player is super strong because rmps win condition with forcing cds and swapping gets countered really hard.
These trinkets are just a PASSIVE livesafer and allow more room for mistakes which is never a good thing.
It was a âyouâ as in you the person. I realize that different comps emphasize different targets, but writing all of that in detail would only make a long post even longer.
The point was merely to say that you canât know for sure beforehand, if the trinket is going to be useful. So the game to game value of it would fluctuate versus the PvP trinkets that provide the same value all the time.
Walls of texts are the result of nitpicking.
Agree with that.
Broxiz be careful donât get jebaited by troll master Jito. Do as I do. Just ignore him 100%. Donât respond, donât read his posts. Best solution is hide them and your life is way better.
You can most of the time actually. The more experience you have the more you know enemy teams kill windows and targets. No offense but thats what i often meant when i told you that you dont have enough understanding of arena to talk about certain arena specific topics and why I often dont like talking with you about stuff because its obvious you dont know what you are talking about.