Shadowlands Raid Loot

Loot in raids is an absolute joke at the moment.

I’m sure everyone has gone a week or two without getting an item that is relevant or getting the same item over and over (I’ve had the cloak from shreikwing twice in raid and once in vault for heroic and one drop on normal - I then got the cloak from sun King the other day).

Not to mention your maths on personal loot doesn’t make sense. I don’t know exactly what the item caps are, but say you have a 30 man raid and each boss is capped at 3 items. I do 8 bosses with my guild and I don’t get anything. I then pug the final 2 bosses and say everyone in that raid has not got anything from the previous 8 bosses either. Because you still have this 3 item cap in place, it means 30 people will only get 6 items from the entire weeks raid lockout. This is less than in a Classic raid where there are 2/3 items dropping each boss for 40 people.

Solutions:

  • Increase the cap on item drops per boss.
  • Make loot actually personal (what drops is basically pre-decided at the start of the week for each player, meaning technically you could have 30 items drop for 30 people on 1 boss).
7 Likes

Up drops from 3 in a 20m raid to 4 (1 per 5), and bring back Seals…

3 Likes

Makes sense. But yeah my point still stands… Because this cap ignores what items have previously dropped for each person, you can have scenarios where lots of people are not getting any loot for weeks at a time.

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That’s not how it works. Each person in raid has 0.15 chance to get an item. Only in mythic you have a guaranteed 3 items per raid drop from each boss.

And by the way, considering weekly vault you have exactly the same amount of loot you had before, 2.5 items form the 10-boss raid on average.

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There is definitely a cap. While the 0.15 chance per person kinda matches the number of items I see, firstly I have never seen this broken, i.e. 5 items from a boss for 20 people. Statistically this has to happen eventually. Secondly I have friends who have not got loot for 14+ bosses across multiple weeks. that is a cumulative 2.1 chance of drop.

Blizzard is punishing us for complaining about Titanforged. They’re butthurt because lowly plebs like us criticized their godly will.

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Wait, I’ve red you message once again and now I think I understand what you mean)

To be honest, I thought that for 30-people raid it should always be either 4 or 5 items. But maybe if it’s possible to drop 3, than it should possible to drop 6? Otherwise it seems like a bug.

this actually is a good theorycraft problem.

what if the drops are capped at 3, no matter what the raid size is?
then doing the raids in larger groups would be very counter productive.

there might be a hidden mechanic that caps out the loot.

ie there are 3 players that roll ‘loot’ and you are the 4th one. The game turns your roll into ‘anima’. Heck ive seen players do not receive any anima from kills, just gold. Maybe these are those ‘failed’ loot rolls that would award loot otherwise?

There was a mechanic like this in Diablo II. If an item rolls ‘unique’ but the item level of that drop wasn’t high enough, it instead rolled as a rare with obscene amount of durability. You could distinguish those ‘failed’ unique rolls by that vastly increased durability.

Ofc this needs a significant sample size to prove anything (say 1000 raids cleared in 2-2-6 setup and 1000 raids cleared in full 30 man setup)

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To be honest, the number of items is kind of irrelevant. Even if it is capped at 6 items for 30 people, based on the scenario I have posed in my original post, you would still have this raid of pugs getting maximum 12 items from 2 bosses. This would still leave 18 people getting zero items from an entire raid lock out for the week (assuming that each of the 12 items go to different people, which may not even happen).

You’re lucky to get a single upgrade from 10/10 heroic clear each week. At this rate raiders will outgear the raid from vault and pvp before they ever get many upgrades from raid.

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I guess I contradicted myself actually… 6 items from each boss would solve my initial problem wouldn’t it.

And this is why when I see someone say “I don’t need this, anyone who wants do a /roll” I do a roll.

I’ll roll on that if I can equip it and its higher iLvl than I have, even if the stats aren’t ideal for my build. I’ll make it work and its an ilvl upgrade.

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Idk, in your example that’s just the result of group-hopping. Not really sure if this makes any point.

No. The example I gave stated that all 30 people in the raid did not get an item from the first 8 bosses. The restriction on the number of items is a result of that. Not of jumping between groups. You can’t put a blanket cap on the number of items from each boss, as this does not consider how many items each person individually receives from all previous (or future) bosses. Therefore it is not ‘personal’ loot, it is just pre-assigned loot.

Exactly. Then the chance is 100% that quite some will leave without any item.

This can only happen when you swap groups, since the chance of all 30 not getting anything the first 8 bosses is 0%.

This example is pointless.

Nope it wouldn’t.
Seeing as that is still less then a 100% chance, and so you will still have a chance of not getting any gear.

Even with 6 pieces on a 30 men raid, there is still a 80% chance of not getting any loot per boss; even when counting all 10 bosses, the chance of not getting any loot is still quite high.

No thats not how it works. No raid is getting just 6 pieces from clearing the entire raid; thats just bs. And that is easy to see seeing as you count just your own loot, and not the loot that other people get; and that is kinda important when counting lootdrops in a raid.

Edit:

Wich doesn’t happen… so your point is based on a false argument.

ok. you’re not reading it properly. These 30 people have all done their raids with different groups - guild/pug/whatever. And in their own regard have not received an item. This is entirely possible - it has happened to me in two separate weeks. These 30 people (who don’t know eachother) happen to just create a pug together - they each have no idea that no one in the raid has got look this week. Because Blizzard’s system is unable to capture this, you end up with a scenario where then only a portion of the 30 people will get any loot, due to the cap that have been put on the number of pieces of loot per boss.

Nice story, but thats not how it works.
Because 2 things:

  1. You are counting loot for “me”, but are ignoring the loot for others.
  2. You can not get gear on two kills; so clearing a whole raid a second time will not yield loot at all seeing as you are locked out from loot.

And yes, in theory, if you and the rest of the raid did not clear the last 2 bosses, and noone in the raid got any loot from the previous bosses, then there will be just 6 drops… but for just 2 bosses; the others won’t drop any loot anyway seeing as the whole raid will be locked out of loot…

But for those kills you and the others in that raid are locked out off, other members of those raids will have gotten loot, making the 0 loot-argument a false one.

My entire point is that because personal loot exists in this game, counting loot for “me” is all that matters. I don’t raid in the hope someone else doesn’t need something… that is just unrealistic. Also you have misunderstood my original scenario in like 3 places. I don’t understand the relevance of clearing a raid a second time - I haven’t mentioned this once.

So don’t swap groups.

But, that’s not the reason:

…but it is:

So yes, your example is only possible if you swap groups.

You may as well say “at least 18 won’t get loot after doing the first two bosses if the cap is 6 in a 30 man raid”. It is exactly the same.

An uncapped amount of items per boss would be quite a bad idea as well, it would make armor stacking even more booming.

Personal is personal, but that doesn’t mean that after 8 bosses your next one will drop a guaranteed item. And if you stack up on players who didn’t loot anything yet that week…obviously some will end up empty handed.

1 Like