I’ve been trying to figure out for some time why browsing forums is more fun than logging in and it always comes back to world design for me. There are lot of other issues too like the loot drought killing the motivation to grind but the world itself and how it’s structured is the worst it’s ever been I feel.
This was a red flag as soon as they announced that zones would be all separate and it turned out exactly how it seemed like it would. The game literally feels like Destiny right now or other MMOs with maps divided by load screens like FF14 and ESO. That’s the thing I hated most in those games and WoW was the only one immune from that for so long but here we are. It doesn’t matter that the zones are all on the same map, in fact that makes it even worse.
If you’re trying to get from the rightmost point of Revendreath to the leftmost point in Ardenweald, it would take you less than a minute if you flew straight on, but instead, you go through Oribos, the worst city ever made, and waste more and more time, or more likely, alt-tab. It’s not even only about having to go through Oribos, there is no fixing this system even if they allow direct travel as the zones will still feel isolated and dead.
I feel like this whole concept was made up so they could kill flying which they’ve wanted to for years now, as flying mounts are literally useless now except for godawful parts of some zones where mob density is off the charts.
The zones themselves look fantastic and have a huge amount of variety among them but almost no variety within them. They have one major aesthetic that covers 90% of the zone, and there’s maybe a smaller slightly different area like Tirna Scithe and Citadel of Loyalty etc.
Compare this to Suramar that has like 5 different biomes one of which is a giant amazing city. Look around you and you can see Highmountain, the world tree in Val’sharah, Dalaran floating above, and ToS firing up into the sky. It was a great ecosystem that made the world feel alive, now wherever you look you see empty space.
I’m not saying they messed up, they achieved want they were trying to perfectly, but I think that the initial idea is simply bad for a game like WoW. What are the patch zones gonna be? More random floating islands completely separate from all the others too? I know that artists wanted a bit of leeway to make fantastical otherworldly designs but they have killed immersion in the process.
It feels kinda lazy just stringing isolated zones together by open space and wormholes and not even trying to fit them together in a sensical way. This combined with the half of the zones barely feeling like Warcraft results in a lonely and a boring experience IMO.