Shadowstrike

Would anyone actually be opposed to this dealing shadow damage? Asking for a friend.

after Cheap Shot, you can use it.
just in PvP
if you do PvE just use it twice in subterfuge :slight_smile:

No I wouldn’t however I think the name refers to the utility it provides when used from stealth "teleport behind the target " rather than it being shadow

Also we already have a shadow attack- points towards gloomblade the dead talent and bottom row talent that I never use has one

I meant the base damage of Shadowstrike, not the bonuses.

Aye, I’m aware it’s just a name, but I feel like sub could really shine if they allowed more Shadow damage, especially against plate wearers.
Perhaps Gloomblade could instead turn Shadowtrike into shadow damage and increases the damage of your next Nightblade used within %x seconds, just as an example.
It’d give Shadowstrike a bit more of a punch, and turn Nightblade into more than just a utility ability. Because right now, the other two talents are pretty useless while their competition is Find Weakness.
It probably still wouldn’t be as good, but it’d be more competitive than Gloomblade at the very least.

Find Weakness is the mechanic they use instead of Shadow Magic. The idea seems to be to base it more on the class fantasy of being a stealthy assassin, instead of using a lot of dark magics to take down their target. While the class has some fantastical elements to it, it’s not so much about magic, as it is about the mysticism around the art.

Going full Shadow would have some huge lore implications as well, and I don’t think that’s what the Class needs, really. Things like Shadowstep, Killing Spree, they kind of dip into that Shadow territory, but more in a way of breaking the rules and just using any effective tool you can find, instead of tapping into the Void. Find Weakness can be tuned to effectively bypass armor, and it is more in line with the idea of a skilled killer finding their opening, than just “a wizard did it”.

Actually sub does do more shadow damage than youd expect , there major cool shadowblades gives all there filler attacks an additional 50% damage as shadow , so that’s shadowstrike, backstab , if talent choose gloomblade (unfortunately it sucks so bad as its competiting with find weakness currently) and shurikun storm. Also until end of bfa there dot from nightblade is also shadow damage. (Also I believe cold blood is shadow damage but I’d have to relog to check that )

I have to admit thematically I love the concept of a shadow assassin/ninja but bfa has done such a bad job of sub that even though it’s my main spec I have to admit I’m gonna be happy to see nightblade gone as its awful in pvp outside of big eviscerate damage.

Woah, I really need to keep up to date with the changes… Nightblade is being removed? O.o

yes, it’s being replaced by rupture. in practice that means it’s physical instead of shadow damage, it has a longer duration, the MS is shifted to wound poison and there’s no damage increase to other abilities from it.

speaking about the general find weakness thing, i’ve thought a bit about what i personally would like them to do.

post-wod sub has been struggling with a repetitive playstyle and lack of relevance of stealth. you used to be able to do big damage if you could find a restealth, now a restealth has little importance and you’re even actively encouraged to stay in to farm dances. i wanna go back to the time when a restealth was powerful, and shadow dance was a more powerful version of stealth, rather than shadow dance being the only possible way of doing damage.

changes i’d like to see to achieve this:

  • remove deepening shadows as a baseline passive
  • remove shadow dance’s baseline damage increase
  • change find weakness to a ~10s duration
  • remove the ability to proc find weakness with backstab
  • change dark shadow to empower find weakness to ~70-100%
  • set enveloping’s deepening shadows to 2s (so it stays the same)

this way if you play dark shadow, you can activate a very powerful find weakness from stealth. dance has a 1 min cooldown period, but is a very powerful damage cooldown. meanwhile enveloping stays largely the same as it is now on beta.

3 Likes

Thanks for the info on Nightblade. While it wasn’t the best, I’m a little miffed to lose it for rupture.
I quite like the idea of dark shadow empowering find weakness to make stealth for sub feel powerful, as it should. Otherwise we may’s well just go play Assa.

No thanks. We had rupture for 10 years before they invented nightblade which is mechanically identical and not any more interesting. Bit like how FoK was swapped for Shuriken really.

The problem with the restealth concept you have in mind is it doesn’t work with how current pve works, sure in pvp restealth is used often but in pve without premeditation your locked to only 1 restealth every 2 mins, you can say "oh between trash pulls " and crap like that but seriously what m+ group is gonna stall pulling new mobs just because they brought a sub rogue along ? If the party are in combat so are you. I would be okay with this IF combat was changed so not attacking or acting in combat could bring a restealth but that isn’t going to happen.

Nightblade in theme in my view is “okay” but it mechanically is just not good and encourages a play style I feel is very lack luster.

Leveling as sub feels better than end game where the meta is about applying low cp nightblade between full cp eviscerate making the spec feel kinda weird and wrong but that’s what bfa made sub rogue, honestly I wish I made a sub rogue twink this expansion as pre bfa stuff they actually feel nice right now and like they preform there role well, bfa additions like traits essences and corruption just makes them further apart in both viable and fun play style in my opinion.

I’m happy to see rupture back and would prefer to see some more rogue standard utility brought to the table like gouge on all specs (sorry non rogue QQ’ers but rogue deserves its utility it would save them being made pointlessly tanky or durable if they were capable of doing more than just stun locking, that’s what will happen if they are standardized like the rest)

this is already a thing with assa rogues. it was also a thing the entirety of legion due to the shoulders. of course you don’t chain pull so your rogue can restealth.

Your missing the point though . Restealth in combat is one per 2 min . And the way m+ works now encourages against that very reasoning, another issue with that is that the longer a combat happens to be the weaker that idea becomes in practice and harder to balance for shorter fights.

in short. if you clear packs quicker and reset more, you will scale higher in damage on opener damage overall in the run. then at higher keys that will flatten out when your taking longer. the issue there being that it will make rogue really strong at lower keys while making it less so as things get harder to rot down fast, leading to a balancing issue with how to scale it overall so they are not OP in one area or underwhelming in another. all assassins do right now is restealth come out and apply some heavy garrote damage on three targets or use master assassin talent to pray on some nice crits which isn’t really game breaking or huge it just gives them a little edge in some neish situations .

it’s okay to have niches. and you can just pick enveloping instead.

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