When will this happen?
Every class is slowly scaling as they get new abilities which boost their characters power ( survivability/damage/mobilty)
Enhancement shaman though, the 2 handed rune is a nurf, with the duel wield chest spec rune, which makes both weapons attack, and then with a lava lash attack can give 5 fast attacks with a good chance of hitting windfury, this damage far out scales a fast 2 hand swinging (taking into consideration you also dont gain any hit % unlike duel wield rune which gives 10% hit).
As for windfury, the numbers are in and proof is there, windfury is a nurf if you take it over rockbiter, if it scales better at level 60, well we need around another 6 months or more to know, so going windfury will weaken your damage, why?
Rockbiter, with the go to rune for legs (especially in pvp)(works in pve also as your damage is 3rd/2nd from all specs so you cannot agro even with it on), gives life %, crit reduction chance, and 10% damage reduction as a passive, even if you go shamanistic rage to weave into totems before you even start a rotation which does not feel fun btw, the mana regen scales from attk power, which you want to use rockbiter on both weapons to maximise the mana ulitility. Windfury does nothing for this, you *might get a spike, but you really wont. Its gutting to see a key skill which defines enhancement shaman being a token skill which really, you wont want to take. as for pvp, you wont get close enough to anyone without rockbiter on to even try and hit somone with a windfury (which is pure chance it even procs, and the hits can be parried/miss anyway). Every class is scaling with damage abilities due to stats on items, yet shamans gain Attk power from raw stat on items, or strength, once they hit 40 and can wear mail, item customisation is set for mail to have agility as the main stat as strength shifts to plate. So again, lvl 40+ enhancement certianly wont scale the way other classes do with stats.
The raid numbers are still terrible. the bonus utility from Windfury totem is pointless as feral druids have the most iconic enhancement ability, but earlier on in the game.
Silence still effects every ability - if you are a tank and get silenced as enhancement, forget about generating ANY threat as you cannot do anything. I cannot talk to resto as i have not seen any, and elemental, well it shares lowest dps with enhancement.
Is this class going to be looked at i wonder, as the scaling problem with items will not go away. The abilitys do not syndergise and nurf you and punish you for taking your most iconic abilities.
It all seems like easy fixes, but its worrying they are not concerned at all, despite last phase both shaman dps specs shared the bottom 3 slots with shadow priest.
this is a problem that will get worse. And its worrying that classic shaman will not get the quality of life it needs, (spending 7 seconds placing totems to scenarios, having to prep before you evcen start doing anything is not rewarding). Shared cooldowns, or unable to place a totem set you design for different encounters.
Its insane the numbers and facts are out there, yet still its just a … maybe buff lava lash by 20%, this is going to be a huge problem later down the line, having to play one phase in a terrible state was barely worth it, now we have to do it again in another phase?
But … they ignore facts, the class progression was telling, when nearly 30% (28%) of the player base main roles hunter because its… well lets be honest fun to put nothing in and get good results is pretty telling.
Makes you really wonder what on earth is going on… or maybe its telling if anyone involved with balance is playing SOD, its obvious which class they are playing, and are not.