One thing I really hope they do that should have been done AGES ago and is a shining example of the lack of care blizz has for enhancement is the default Maelstrom UI. Maelstrom going up to 10 stacks has been a thing for ages now and its not exactly an “optional” talent… yet the default display for tracking maelstrom procs still only goes up to 5 forcing you to either look at the top right of the screen which is totally impractical given how fast and spikey the procs are or install a 3rd party addon.
Not to mention the sheer number of talent both on the left and right side that have absolutely no business not being baseline… Seriously Maelstrom Weapon, flurry, chain lightning, frost shock should not be talents.
This is my main issue with enhance theres so much of the left tree we absolutely need but cant use because so much of our base line abilities have to be taken as talents. Theres a lot of stuff that can help with mobility there which is a big issue for us in pvp but we just dont have the talents to spare. Shaman in general suffers from this but in disproportionally affects enhance as we have both flurry and maelstrom to take which are mandatory and then since were the melee were far more affected by not getting the improved sprint/gust etc.
Yeah elemental aoe needs some serious looking at. Both my elemental shaman and bm hunter are sitting on the same ilvl yet my bm hunter aoe rotation is literally 3 to 4 buttons and does 2 to 3x the damage that my elemental shaman does. And it’s not like you’re at least smocking in single target as elemental, you’re pretty mediocre there as well.
well to be fair, most people aleays say this or that should be baseline…
it doesnt matter if it is baseline or not because then they need to create other talents where you have to pass through which then you would also think they are mandatory and be baseline.
lets say like that, the first third of the tree should have basic spells or functions that are mandatory to the basic spell. you have to get most notes anyways.
only the bottom half to the cap stones should have talents that can alter the playstyle to your prefered wish but it should be balanced numerically which they are too stupid to do. so in the end we will only have 1 build anyways, whether you make things like frost shock baseline or not
if anything we would need to discuss if certain nodes should be combined to frer some talents because it doesnt work well with the builds.
e.g. stormbuild would like to have 2 points in frost eitch and elemental assault but cant because you need some other crap that you do really want
Theres always stuff all classes will say should be baseline sure, but specifically for shaman first off we have like 10x2point talents on the right tree alone for ele and 9 iirc for enhancement… which is way more than the average i believe.
As for the left tree 100% maelstrom and flurry should be base line, maelstrom especially should be baseline at least and id be fine with making flurry a right side talent for enhance thats essentially one of those mandatory ones on either build path. They should not be left side talents it doesnt make any sense that enhance has to spend 2 extra talents on the left side that the other specs dont when they already are starved for left side talents given that they want the mobility tools much more than the others.
Being forced to take chain heal which is something you basically never use as ele or enhance as well in order to get earthshield which is mandatory for all 3 specs is just poor pathing design
Hell heres a an example that shows how bad it really is.
Enhancement - 87 total nodes including 18 doubles
Elemental - 88 total nodes including 19 doubles
Resto - 88 total nodes including 19 doubles.
Rogue as an example.
Assa - 85 total nodes including only 5 doubles.
Outlaw - 89 total nodes including only 7 doubles.
Sub - 90 total nodes including 7 doubles.
generally i agree that flurry and msw as talents in the general tree feels weird.
if they remove it, they would still put other kind of mandatory talents somewhere to path through.
maybe it would feel better if it was like gain 2% haste after they nerfed 2% haste from shaman first?
i believe that there is a hero talent that gives now an instant cast chain heal after tempest or something like that, so in that case chain heal wont be totally off anymore.
earth shield is only mandatory for resto and in pvp for all 3 specs.
but in pve enhance and ele dont need earth shield as it wont do all that much and it is missing the 6 % dr that resto has
Lmao they couldn’t even be bothered to finish the shaman rework. Guess something more important came up like giving mages their 7th rework or something.
well rnhance is deadge, time to move on to literally any other class.
the only good thing is that they moved feral lunge to baseline but it remains to be the worst gap closer in wows history.
minimum range, bad maximum range, travel time, no slow, no free.
cant believe they dont change the gcd bloat or the tap target whack a mole or DRE degenerate gameplay. Besides they dont even fix then the bad interactions of DRE, instant chain lightnings and tempest. alsk no mentioning of instant CL grom tempest eating your MSW for no reason.
enhance fine LoL what a joke. worst spec in wow since classic.
How they think Enhancement is fine is beyond me.
25% reduction to EB is a joke. We have insane button bloat, a weird whack-a-mole casino rotation and don’t even get me started on pvp. we are quite litteraly and by far worst spec in the game, but “enhancement looks fine”. Give me a break.
@blizzard, if you’d actually play enhancement you see its not fine, and it was in much more need of a rework then elemental. Case in point; Elemental and restoration have been played in AWC and resto in MDI, when was the last time you saw Enhancement anywhere?
Its beyond a joke how little they’ve done. How out of touch are the devs ? they’ve done absoloutley nothing to fix the core issues of the class gameplay, if anything made it worse.
A raid buff is nice don’t get me wrong but as an engancement player its not been enough so far.
I was hoping to see some changes to Enhancement, but now seeing that we got nothing…
Can’t believe I was hoping for a Totemic rework too.
Really disapointed right now, I’m not renewing my sub and I won’t purchase TWW.
you can give frost dk a try, it is actually fun in TWW and more similar to play as enhance used to play.
i will miss switching to resto shaman but i guess i will have to dust shaman unless ele is really fun to play, which i doubt
For Resto the changes look ok, although it looks like damage got nerfed quite a lot (Call of Lightning, Master of Elements).
But there is one change, which every resto shaman wanted for a long time and which should be obvious: Give Healing Rain instant cast time!
It is ridiculous that an area healing spell which only lasts 10 seconds got cast time, especially compared to the druid area healing spell which lasts much longer and got instant cast time.
While you are at it, implement that pls. Nerf the healing a bit in exchange - I don`t care.