Shaman weapon buffs. Please change from 5 min to 10, 20, 30 min

Needs no explanation. It’s just really annoying having to rebuff evry 2-3 min…

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If they do that, they need to make it possible to right click remove

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Can you describe what advantage this has?

Not having to reclick it after 5 minutes.

Sorry I was replying to Noka specifically, i’ll amend.

Ah, got it. :wink:

yes. forgot to mention. They should fix that too, and make it possible to right click to remove. The way it works now is just stupid.

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You mean losing AP, 30% hp, 50% threat, 10% damage reduction and taunt if you dont rebuff every 5 minutes isnt good gameplay mechanics?

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“you think you do, but you don’t” ← he was right.

So warrior shout buffs should change form 2 min to 10, 20 or 30 min too? And Paladins should from lvl 1, being able to buff for same time without regents from lvl 1?

This seasonal, NOT OG vanilla

World of Warcraft® Classic Season of Discovery is Now Live!

You know they did do these changes, they took every QoL request, every balance request, every little “annoying” element removed. They mixed them up in a big pot and created a client (thats not the classic client).

You can play it now, open the launcher and where you select the client (change it FROM classic aka “og vanilla”) and set it to World of Warcraft, all QoL changes done. Enjoy!

You think you do, but you dont.

You are being too draconian. Not making any clear bad gameplay element changes does not make the game better. This is not a slippery slope, its just an absolute uncessary limitation to have core buffs with 5 minute timers. Id say shaman rockbiter being 5 mins when it is a tank enabling rune is scandalous.

Do not fall into the trap of thinking all changes lead to retail, its a fallacy.

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You know about classic era and classic hardcore, right? Go there if you don’t want changes.

This comparison has to win the dumbest comparison of the year, and it is only January. To make such a comparison shows you just about no clue how these three classes work.

Warrior → one shout that buffs them as well so it is in their best interest to keep it up, almost zero hassle to do

Paladin → blessings that are the best buffs in the game with a five minute duration and you can have one paladin buff an entire raid so everyone benefits from having a paladin, and who the hell runs with just one. Blessings are somewhat of a hassle to do before you acquire the greater variants that require a reagent that stacks to 100.

Shaman → totems, weapon imbues and elemental shields. Totems are the stupid version of blessings in that they are all weaker than blessings, affect only the party of the shaman, last between 1 to 2 minutes, have limited 20 yard range (if you don’t get points in resto) and have to be replaced constantly to buff people that move or to not pull pats in dungeons.
So aside from fiddling with the pain in the rear totems you have to keep track of the annoying weapon imbue that is exclusive with sharpening stones or mana oils.

Yea, I can see it now how it is such a big ask to make weapon imbues be canceled at will as any other buff in this game and have their duration longer than 5 minutes. I guess the shaman circus act wouldn’t be complete without the 5 min duration.

Edit: also to cast totems you do require a reagent as well, the physical totem that you have to lug 4 of them around with you always. As a paladin that cleared classic I never had to have 4 stacks of symbol of kings in my bags while clearing 2-3 raids per raiding day.

TLDR: play the classes you are commenting on and then think again how these buffs are even comparable.

2 Likes

I didn’t say I wanted “no changes”, I’ve never even said that. All I’ve ever said is that when the “you think you do, but you dont” guy was getting meme’d on it was silly. He has been proved right time and time again…

Everyone has at least one QoL change, if you take all of those and put them together you do, quite simply, effectively have retail. Time has proven that.

That’s a fair point and I do understand your stance. It does remain true that QoL change after QoL change is what pretty much led to classic becoming a thing.

You wouldn’t be playing SoD or even commenting on such posts had people not made it clear they wanted vanilla/classic. Most people wanted that because QoL change after QoL change watered down the game to the point of being a series of instances testing your keyboard presses.

You want this, someone else wants no cd on hearth, another no soul stones, another dungeon summoning stones. If we take them all we have retail, proven simply by the fact that we wouldn’t have retail if it were not true.

Like I said, retail does exist. It’s a collecting of all the QoL changes “everyone” wanted.

Same with paladin buffs, thorns, lightning shield, shadowguard, dampen magic etc. Less annoying buff tracking.

This affectively, proves my point. See?

This is why you need a decent design team that knows now what happens when you add too many QOL changes along with catering to the wrong demographic.

There needs to be a nuance understanding to keep QOL changes minimal yet practical. I feel paladin buffs being 5 minutes was a time when we were not getting raids at early levels, rockbiter being 5 minutes was a time when you only lost damage not your main tank toolkit.

I see your point but in a seasonal vanilla we can take a few chances on some blatent design choices that are no longer applicable to this season theme and also some more modern thinking.

Dont get me wrong i massively dislike retails path and are wary of too many tweaks.