So just before anyone starts crying about this, allow me to point out that Shamanistic Rage was nerfed from 20% raid mana regen to 10% raid mana regen back in phase 3.
This has been brought back up to 18% as of yesterday, so before you all start spamming the forums with more “nerf shamans bro” threads, and calling it a “buff” remember that this is in fact still a net nerf of 2% for Shamanistic Rage raid mana regen.
Additionally, Enhancement pvp gear has 0 intellect on it, meaning 1/3 specs will not provide much mana to their party/raid members despite this change.
Alliance was having better mana regeneration according to logs (is what i see everyone saying) so the revert of the shamanistic rage nerf was probably done to even it out.
it should have never been a rune in the first place.
that was a mistake.
a mistake that has since been rectified.
for 2 phases tank shamans had no defensive cooldown and no way to regen mana outside of leg swap rage which was awful.
the enhancement spec as a whole does not function without shamanistic rage, and that alone is enough to argue that it shouldn’t ever have been a rune.
btw. if you really wanna go there, i could uno reverse you and say its still a huge nerf by virtue of no longer scaling with attack power and is now a fixed value.
back when it scaled from attack power you could practically instantly refill your mana bar if you were running dual wield with double rockbiter.
feel free to suggest more runes getting the baseline spell treatment.
personally i think there’s a few runes that should be baseline spells as well by virtue of being mandatory picks depending on spec.
so tell me, which runes do you find, currently, that cannot not be used by a given class/spec?
none of those come even close to being as crucially important as shamanistic rage though.
can the spec function without it?
yes/no
if yes, then it should not be baseline because that means it is optional.
if no, then yes it should be baseline.
i would argue shamanistic rage should not be available to resto and elemental, for example.
because those specs function perfectly fine without it and its just pure luxury to them, whereas tank/enh dps cannot not take that ability and not perform badly.
well i mean they are good, and they are indeed important.
doesn’t mean moonkin can’t dps without them.
its just suboptimal.
when i say “can’t function” i mean their class comes to an actual halt without it.
yes you will miss out on damage by not having them, but you can still perform your role.
no shamanistic rage, tank runs out of mana, tank can no longer tank.
for example.
moonkin would be unplayable and oom in 3rotation like in classic without the mana regen boots runes that has the exact same purpose as shaman rage yet it still a rune.
and without eclipse or starsurge we’d deal less damage than a auto shot shaman
you just don’t realize how privileged the shaman is.
well perhaps that should be changed then.
hence why i asked you to make suggestions, but the ones you made at first was just “gimme more damage lol” suggestions, as in; those runes do not need to be baseline for your class to function.
making those baseline would just make your class function even better, so to speak.
i think the fact that the mana rune on your boots hasn’t been changed to a baseline spell hinges on the fact druids got innervate.
at least that’s what i suspect is the devs trend of thought on that.
mages have a similar issue with mana because the devs seem to think evocate + mana gems is enough for them to continuously function.
evocation could easily have its cooldown cut in half, for example. 8 minutes is crazy.
thank god you can pick them as runes then eh?
do they compete with the mana rune which you need to function thus creating an overlap where the option becomes non-optional?
if yes, make the rune removing choice baseline - in this case the mana rune.
if no, do nothing and make your choice as you see fit because you don’t need them baseline to function.
well we got a pretty crappy mana totem yea. its like 20mp5 or less lol.
mana tide is dope af but that’s a deep resto talent that elemental and enhancement doesn’t have access to.
yep, definitely.
is that what this is about for you?
shaman stronk, very spoiled.
definitely not lacking for anything to say the least.
perhaps a 2-handed rune that actually works as an attack, such as lava lash but for 2h.
other than that i can’t really complain.
hex maybe LOL.
well shamanistic rage was already the best runes in the game and now it’s not even a runes and you hide it behind a “revert nerf” while it got the biggest buff we’ve seen in sod by making it a base skill.
like i already said, the fact it was ever a rune to begin with was a mistake - a mistake blizzard admitted to, hence why it became baseline.
sure that’s technically a buff if you want to be petty about it.
its also highly debatable whether it is the biggest buff “ever seen” in SOD.
lion’s heart rune became baseline too, and that gives the hunter a whopping 20% + to all stats and 10% to everyone around him + some attack power slapped on for good measure. don’t know if that scales with level, but my lvl 40 hunter alt is sitting on +20% stats and 140 attack power from that buff alone.
i just looked up the heart of the lion buff for lvl 60 hunters and they get +20% stats and +200 attack power. pet gains +10% stats on top.
that right there literally rivals world buffs like onyxia and diremaul tribute buffs.
actual kekw.
you’re starting to delve into the realm of intellectual dishonesty now.
not to mention you are just straight up moving the goalpost with that note about wf which has nothing to do with shamanistic rage becoming baseline.