Sharding, raiding and other ### badly designed stuff

Blizzard, wth?
I know the world PVP is awesome, I really like it. But raid waves in Mechagon, Nazjatar or any other dense populated location? And you have no ideas ot intention to fix that cr#p?
I’ve been in waves of Horde killing innocents, who barely could do anything (cause you don’t get a reqward if you don’t - f#ing awesome). Been the victim of similar Ally waves, just porting at bad timing to Nazjatar.
Correct me if I am wrong. These raids are gathered regulary, right? Do they ever meet each other? I realllly don’t think so. Have not observed this.
That’s obviously a dead end, don’t you think? Those who apologize the current situations - 'it is all PVP mechanic, get used to it. You can make a difference by gathering your team" - please take your time with anything else leveling your selfesteem, you probably need this. Cause you know, you can’t gather another team once you are under the wave. With current rules you can’t resurrect - you’ll be killed instantly on sight by camping oppressors… or you can get up at grave and be off the table with debuff. You can’t do anything once you are dead in the crowd, you can’t regroup, can’t gather another raid.
Make something… anything… Change rules…

  1. PVP resurrection - can be different… like invisibility/invulnerability buff or smth.
  2. Raid gathering, Make parties to meet each other. If your design is about slaughter of those, who can’t protect themselves - it is a BAD design, and you probably know it. This is the opposite of fun. PVP is fun when there are chances of winning and losing.
    Let the raids have their own shard.
  3. Make an option, a button, whatever, of changing shard. With CD like 5-10 minutes.
  4. Make changes to honorless kill. Who really cares about the fact you don’t get honor? While the whole game lore is about it (more or less)… Then make the difference in design. Make some unpleasant debuff after honorless kill. Or minus 100 from honor. I dunno. Make just anything that gamers start to consider in PVP. Otherwise it makes no sense.

"If you do not wish to engage in PvP combat, do not activate War Mode."

Source: https://us.battle.net/support/en/article/10184

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Yeah. Got that point. I kinda expected that one from you, since you seem to be one of the main PVP apologists here.
But obviously you misread my post. I want to be engaged in PvP combat. I don’t want to float as a ghost for about 10-15 minutes, cause there are no chances to get up. I want that players would have a choice aside WM off. Even to leave the area, wait up, do anything else, not ghost floating.
And another side of a problem - PVP talents for some builds and classes are ‘great life improvement’ in PVE, so I could not give it up even if I dislike PvP (which is not).
I’m saying it need to be more balanced somehow.

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@velteria They’re PvP talents because they are NOT needed in PvE.

I see your point. But PvP talents making some spells instant cast do impact PVE. Like instant void eruption (instant instead of 2.5s) or Call dreadstalkers in Warlock Demonology build. Well the latter could be semi replaced by proccing PVE talent, but still.
Or how about DH Rain from Above. Considered to be small amount damage, huh? I saw it was the top damaging ability under haste buffs, more then Eye beam or fel barrage

I read it. Solutions aren’t needed for exagerated problems. Everyone has the choice to turn on wm for wpvp, or simply turn it off.

one question for you. Do you want both faction raids to meet on one shard of Nazjatar?

There’s often 1+ raids versus each other in the battle. If opponents don’t form a raid, that’s on them.

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erm. Ok. I’ve never seen that, but I guess I’ll check this out. thanks

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