I tried to explain it, balming on my Arcane tattoos… Arcane is blueish purple ish… but no use
It is horrible
Glyph of Stampeding Stable: Your Stampede calls forth your stabled pets.
Glyph of Poly Polymorph (awful name I know): Your Polymorph transforms your target into one of your learned variants at random.
Glyph of Time Stop: Your Ice Block is blessed by the power of the bronze dragonflight.
Glyph of the Smurfkiller - everytime you kill a enemy you turn slightly more blue, every monster killed before the buff fades resets the duration and turns you alittle more blue.
Glyph of Frostfire, mages frost and fire abilities now mix in the opposite element.
Glyph of righeous fury, as the paladin builds holy power the paladin glows in holy fire increasing in intensity.
Glyph of Bloodshed warrior consecutive strikes against the same target the player wears more and more of its enemies blood.
Glyph of Cat love, turns all enemies in various giant cats.
Glyph of Proper burial, your skeleton after death is replaced with a RIP headstone.
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Glyph of flight, demon hunter and evokers, replaces summoning flying mounts with flight by their wings.
Glyph of floof druid transformations appear fluffier.
Glyph of cubs druid forms transforms are replaced with younger versions of their forms (baby boomkins etc etc)
Glyph of encouragement, everytime you critically hit a target you get a message of encouragement.
Glyph of reminder, when your standing in fire the game will scream at you really loudly.
Glyph of guidence, as cooldowns come off CDs the game will shout at you their avaliable.
Glyph of The last mile, on the last 10% of a bosses health the game starts playing the Rocky theme song.
Glyph of Horizontal movement, jump is replaced with a pencil roll.
Glyph of gnomish stature, Gnomes are now human hieght.
Glyph of swarm, hunters pets are smaller, but split into many. 10 miniture pets instead of 1. Damage is split among them all to make lots of tiny numbers.
Glyph of arrow tracing, hunter your arrows now remain in the target til it dies.
This would be amazing. I’d love to have both of these permanently active on my DH.
Glyph of the Frostwyrm - Turns your ghoul into a frostwyrm whelpling
Glyph of the Deathcharger - Turns your Death Advance into the Acherus Deathcharger (something like divine steed for palas)
Glyph of Swift Portals: Reduce Portal cast time to 4 seconds (mage)
Glyph of Ally’s Sacrifice: Doomguard Ritual now requires only 2 people (the warlock never dies, so guess who)
Glyph of Efflorescent treant : The mushroom spell effect from druid Efflorescence is now a small treant.
Glyph of Uncontrolled shifting: (Worgen only) Randomly turns into human form and back during combat.
These First two seem more something to be a talent, the other two are. Cool
And there’s a related pvp talent as well. No idea how popular it is, but if it’s meh, it could be removed, and added as a PW:S replacer for Shadow with additional effects.
I would be happy for a mass combat ress glyph that would cost my life. It could be of course, balanced with a long cooldown and the inability to mass ress after wipes. The spell would resurrect 4 players randomly, prioritizing a dead tank if there’s any nearby.
maybe an ability you can learn that turns you mass resurrection in Shadow’s Resurrection (shadow, Discipline) or Light’s Sacrifice (holy):
your mass resurection kills you, but you bring back 4 allies to life. after using it you cannot be reanimated for 5 minutes
CD: 15 minutes
CT: 20 seconds (while casting the effect become heavyer, Example: Shadow’s Resurrection makes your character darker and creates a puddle of void to the ground, while Light’s Sacrifice makes your character glow of holy magic and makes you float)
Yes, something like this would be good
How about sacrifice an ally to resurect up to 4 dead? Even in battle
too much troll energy
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