Hi everyone,
Armor as of now only reduces physical damage taken, however most of the damage taken nowadays in PvP & PvE is very miscellaneous. Even rogues/warriors can have multiple damage types.
This sadly leads to a point where wearing heavier armor feels very meaningless. Especially for plate users which are supposed to be tankier than others, instead feel like are made of paper in many occasions.
Do you think by changing armor to affect all incoming damage would bring back the class fantasy a little bit?
5 Likes
In my opinion they should rework/replace versatility. The way it is right now it’s very boring and having both offense and defense baked into it makes it the most desirable (in general) for tanks and pvp.
Maybe they should bring back resistance as a secondary stat. Just make it a resist all as individual magic school resistances is a very oldschool and outdated idea.
7 Likes
armor should remain unchanged, but maybe more damages should be considered physical instead
i have always had issues with warrior using a shield and havin no magical affinity being able to reflect spells, so please, lets stop it there
I think armour serves its purpose for physical damage reduction but yes, we do need a stat or something to resist magical damage and that would be on the armour itself.
My arguement for this is that the armour we wear is magical and therefore can be made to have magical resistance on it. Got nothing to do with the wearer’s abilities.
1 Like
resisting is not the same as reflecting. also, if i give a gun to a kid and a gun to a sas, results will be very different at the shootin range.
the wearers ability matter.
Wasn’t Spell Reflection (or something similar to it) actually a Paladin ability in early TBC alpha/pre-alpha?
I vaguely recall reading/hearing somewhere that Paladins (nor warriors) originally had the ability to either reflect or absorb spells with their shield some time during the early development of TBC.
Magical shield, reflects spells. Easy to accommodate. Not entirely sure what the second point was and magic is magic.
A gun is significantly more difficult to use than a shield. Poor analogy.
using a shield to reflect a spell precisely in its exact form to its caster as someone who has no idea what soever what magic is actually harder than usin a basic gun
an analogy is not a comparison anyway, point still stands, doesnt matter how much u wanna smart mouth it
All they would do is boost damage of magic spells to compensate.
Armor is simply for the stats and strength boost, its defensive capabilities literally don’t matter.
It would be nice to have items completely reworked, so they aren’t pure flat power increases, but it’s not gonna happen.
Could be part of tank armor pieces (even as far as appearing only for tanks). So it would activate when changing to a tank spec.
Could be useful on magic dmg heavy fights.
Prot pallies have a talent that allows them to block magic damage. But anyway magic damage nowadays is mostly unmitigatable outside of abilities and versatility.
If you do that, melees will be able to gear into reduced magic damage taken but casters won’t be able to increase their armor to take less physical damage in the same fashion. While I can get that the idea sounds cool from a RPG standpoint, it’ll seriously mess with balancing of PvP.
I mean of course you can’t add something that wasn’t around without having to balance stuff around it. Also if it’s a defensive secondary stat then you get less offensive stats like crit and haste.
they had resistance before. im guessing it was removed due to balancing issues.
they also had resilience, which was also removed due to balancing issues.
blizzard tried different things but they couldnt balance it. i dont see why now it would be any different.
the damage it does doesnt change.
if you give a fresh level 60 and 15 years veteran the same gear, their fireball will do the same damage.
It was never stated that resilience was removed due to balance reasons, so can’t really use that as an argument. Could as well been that it was an unfun stat & had no place outside of pvp. If anything versatility is resilience 3.0 (1.0 being less crit chance & dmg version of resilience).
Problem with resistances was also that they functioned in a fairly weird way. Example some spells had partial resists back in the day, some were either hit or miss only. Armor however is a simple stat to understand, at least how it behaves.
Overall it does feel silly how fire mage is one of the tankiest specs in the game, in all shapes of content.
if i remember correctly, they felt that integrating the resilience effect in other stat (dont remember which) makes it easier to balance.
Tanks would disagree with you. There’s a reason most bosses auto attacks are melee.
That’s what cooldowns are for. If there’s big magic attacks on a tank that’s where they use cooldowns, the same with dps defensives.