In PvP for example: I think it’s better if there are less abilities per class on more classes, than many abilities on fewer classes. This may increase complexity of interactions for example between classes, while reducing the information given to you at once significantly. I think soloshuffle for example is played based on instinct and people just burst dps while spamming cc on the healer, the way most ppl play is very shallow due to information excess. Lowering information excess like this can only be achieved by reducing abilities of each class.
Well PvP was always the problem child of wow.
PvP just badly translate from a pve RPG.
You want a bunch of abilities so you RPG characters can handle a multitude of situations and that will never translate good into PvP.
Unless there is some super extreme complex spec which I am not aware off…
Not sure where people are getting the idea that you need “addons” to play a spec correctly? The only addons I use is my own made weak aura warnings for 2 min trinkets being ready to use and etc, the rest is doable on muscle memory alone. And even that its not due to “spec being complex” problem but more like Blizzard UI being useless since almost no human can keep track on stuff whose CDs are longer than 10 sec
It is. Complex+bloated class design is a direct cause of information excess on the screen. I’d rather have the friction be in the content that I’m doing than in my own class
Yeah and its good when i get over that obstacle,its excatly that,whics passive which skill and stuff,for a short sec of time.Im doing just that…But i dont want it to be a chore,i want it to come naturaly and with some ease,you know,like when you play with somethintg.And this is a game,it should be played,not taken to seriusly.
I suppose it stems from parsing and scoring.
When I was raiding I was always top 1-2 and the best dps often had 2x if not 3x the damage of the worst. Today, I have a hunch that being 5% worse than the world record is the red line.
Even on my 30 shaman I see that I’m building up stacks and I’m supposed to spend them wisely, waiting for 5 stacks might not always be optimal (losing the 6th) and then of course the Ice Blast and Frost Blast have their own mechanic.
I’m fairly convinced that putting a brick on my rotation abilities and my opener is quite close to optimal play, but I’m sure someone will educate me NO.
Casual pointing above at my post, agreeing with Broduin I think - I prefer complexity in reactivity over that in a rotation. I have an actual piano if I fancy Schubert of Bach or myself.
I also play without addons btw, but the game is not designed to play without it yet. Ion announced though that it will in the future, which is great
Or how about people simply play at their level?
I agree that there is a lot of stuff. And I cant manage when I play PvP. That is why I never really got beyond 1800 rating.
Should I put the time and effort in that aspect of COMPETITIVE wow… then I would improve, know how sieve all that information and use what is correct.
I mean…
You got the same screen as Pikaboo. And he manages. You dont. That is why he is 3k rating. And you are not.
And if you want more rating the solution is not “nerfing” Pikaboo. Its simply a question of L2P.
And I say this with absolute coherency. I dont know how to play PvP. I am at a low rating. If I want more rating, I need to L2P PvP.
Yes, and I have been saying this for years. Blizzard has made the game over complicated nowadays with bloated talents and spellbooks.
Every class/spec should have 20 buttons max:
- max 10 rotational buttons (single, aoe, offensive cd)
- max 10 non rotational buttons (charge, interrupt, cc, defensive cd, stance/shapeshift).
Any button beyond that is just a copy/rename/double of existing abilities. It doesn’t involve any skills but just unnecessary and meaningless.
Not just spells and rotations, but the talent system should be simplified too, like MOP ones. And all addons shall be banned.
Because the information excess makes the game less fun. If there is so much information on the screen in pvp for example that almost nobody can really understand what’s happening, also due to information simply not being provided by the game itself, then the complexity is only artificial, and the way people play effectively is very shallow and sporadic without a comprehensive logic guiding their actions In this case, people will just do tactics, that work, like “cc healer, tunnel-burst dps” without any real depth.
Problem is that game is not designed around what 1 player wants.
Blizzard design the specs to be equal BETWEEN THEMSELVES (with varying degrees of success), but also design them with varying degree with complexity.
So yes, some specs are gonna be pretty simple, while others will be way more complex.
This is because they WANT to have players of ALL skill levels have a shot at doing the content. So players that want a challenge choose some more complicated specs, while others stick to simpler ones.
Yes, of course, I use the Forum to say what I want. I can’t really talk for others, as I’m not doing statistical polling to gauge world of warcraft preferences in my free time
It’s not a chore unless you make it be.
You said it yourself “it should be played”, it’s not that you sit down one night and you learn how to do everything your spec can do.
You play it, you practice and you reach a decent level of gameplay.
If you have been palying mage for, let’s say, a year and you still haven’t manage to understand how your combus rotation works then you have all the support in YT, Discord comunities, streams, etc to ask for help.
(Which is also a good thing cause, you know, you should be socializing a bit in a MMORPG but some people don’t get that)
And - isn’t learning fun? Why learning should be seen as a chore? You’re practicing and getting a bit better every day you practice. Maybe is just me but seeing myself making progress and learning stuff I had no idea about is part of the fun.
What are you talking about?
You can choose to play like me:
https://ibb.co/x8853MPB
Or like this player:
https://ibb.co/60SNYC11
Its totally a YOU problem my friend. Learn how to customize your UI properly.
It’s another thing to gauge what the community wants, and another thing altogether to not account for the reality of things.
Blizzard wants to raise the skill floor of the game, so it becomes more welcoming to new players, while keeping the skill ceiling high for the players that have been enjoying the game for so many years.
So if your feedback “ignore half of your design goals and do not care about that part” in order to just fix the part that you care about, then you understand how that is not really useful feedback that they can act upon.
Well, I’m just saying that excessive information does not directly make the game more interesting. I guess people that are higher rating probably just learnt, which information is important, and which isn’t with lots of muscle memory, skill, etc. but I think for ppl, who don’t know this stuff, this type of design is bad. I don’t think anyone uses all information, because there is way too much at once. For ppl who don’t actively learn about the game, it’s very unintuitive and random to play pvp.
In PvE it’s less of an issue maybe, but I think there is no reason to have so many buttons in PvE for the sole purpose of adding more skill to Damage Rankings
And that is why the default blizzard UI is so trash in this regard.
That is why addons are so powerful. Because “excessive information” means that there is useful information buried underneath a ton of useless garbage.
The issue here is that what is “garbage info” for you, might be useful for someone else. But we all see the same screen, the same stuff… all put together.
That is why WA and addons are so powerful. That is what they do.
However. If someone dosent customize them properly, all they do is vomit information at you. And you get overwhelmed.
And FYI: No amount of “1-button rotation” will change this fact.
When you want to learn anything, you dont start from the end. You start from the beginning. With simple examples.
You want to learn Calculus? First start with Algebra. Then do Calculus but in 1D. Then in 2D, and finally in 3D.
What you are doing is complaining that 3D Calculus is too complicated. YES… it is… at front value. But you forget the learning process behind it.
Applied to wow: A new player starts his PvP journey by playing with the defualt “empty” UI. And over time he gets better, get a better UI, ect…
All blizzard has to do is prevent Pikaboo (or other really good people) from showing up in the new guys PvP matches. So he dosent get mauled instantly and has time to go through the learning process. One step at a time. One skill at a time.
And for the record. The objective is not to reach “Pikaboo” levels of skill. The objective is to go 1 step at a time, until you feel satisfied. And you are rewarded for it along the way (with rating). Whatever level that may be. They are all OK.
They should put by each spec how hard is it to play to regular joe. But i still think easier its to play to you you get more from it by doing better dpos and avoiding mechs.But it wopuld have to be capped at 10% so all classes are balanced
There is no “avarage” in wow. They have explained that many times that there are too many kind of players with a HUGE skill gap, that makes any kind of averaging useless.
They way it is now, they design the specs in a seasonal basis with 1-2 optimal talent builds/playstyles at most. Then they balance each other between themselves.
The specs have different degrees oif complexity between themselves, and they do NOT balance against that. Meaning that if a spec is more complex, it will not do X% more damage than a simpler spec, and neither I think it should.
Your righ about learning about what you love is fun.But i cant react to the things in my edge of monitor and monitor it and play the game and i dont want to have skills in my face in the middle of the screen