Should blizz make rotations simpler and make more sense?

Asmon said it and i agree to some poin that it feels like some things regarding skills rotations are overblown like its for 2% players who play the game as their job.That it reduces the fun.I dont wana clasic skills ratio but somthing in the middle of classic meets retail if you know what i mean.

Just more fun.I dont wana be pushed to play other spec of my mage cause i miss millisecs or sec of stuff i should see to push the key to get optimal dps or its fail.

I know rotation auto is coming,and one key too.
But thats not the only way.
In my case,i dont wana and didnt wana play with hekilli…And i dont wana one key it.
Its just me…Ill probably give it a go to see if i can better understand what to do…

But i think its just too much stuff to be taken care off.

Ease it up blizz,please.

It shouldnt feal heavy.But like,deva evoker,newer class in game,doesent seem hard,feel hard,its self explenatory.Thats deva only tho,for me.Why cant class thats been from the start be as explenatory and simple too.I dont wana play deva who im already kinda bored of when i know theres mage who has 3,3! specs that are interesting to me.

I wana be able to swich from one to other as i wish and not be gimped.
I know asmon played more classes then me and is more informed and i belive that its not only mage.make skills and procs make more sense,and ease up on em.
I wana stay mage.Period.And play all the specs off mage.

4 Likes

If I was Blizzard, I would change combat to have way fewer active abilities with combos and skill sequences to activate certain effects/abilities, so they can go full multi-platform by lowering the number of keybinds without sacrificing the mental complexity of the game.

This would also enable Blizzard to increase the number of classes a lot without having massive design challenges and balancing issues. My recommendation would be to have simpler class design, but way more frequently added classes, though it’s Blizzard’s own choice in the end what to do.

3 Likes

I mostly agree with you.Only about classes…It doesnt need to be every xpack its allot.If they added one every saga…That would cover more ground for new players.Someone would start to play cause his or hers class is now in game.

First of all, you can always disregard what a political streamer says when he is talking about a game he has not played for 10 years.

As for your point, there are some current specs that are simpler than back in cata, and some other that could use some simplification. It is not really helpful to put all the spec together and just refer to them as classic or retail.

For example specs like unholy, ret, fury, bm, holy priest, prot warrior, etc, are pretty easy to get into and simple to understand.

Some other specs like enh, arcane, fire, outlaw, etc, could benefit from a bit of simplification without lowering the skill ceiling that much.

The one button rotation is there for people that do open world content. It does not uses cds, it is not optimized, it has a built in disadvantage, it is not there as an alternative for players that find the specs too complicated and want to participate in late game activities.

That’s the crux of the issue. You already tried specs that are maybe “too simple” for your taste in the current game. So it’s not about the overall complexity for you, but for the complexity of mages.

At this point blizz should just make two specs one meele one ranged DPS and design them like moba characters.

It doesn’t get much simpler and then everyone that wants simple can have simple by playing these specs

But i do understand fire mage in theory…but when i go on skills that flash to be used for free cause of proc its just not enough in dps…im 627 ilvl and do 1,5 mil dps while in combustions(which only lasts for 14.5 secs)

Fire is more fun then deva to me…when that crit hits…and mobility…My dps is low,i mean if ill play by what fun but low in dps idk will i be accepted in heropic raids i wana do as i did…When i said its heavey,its kinda sometimes like im on treadmill trying to hit every windows thats open before they are shot toof fast

Yes, fire is one of the most unique and complicated specs in the game atm.

But your post was for the game in general. Do you also feel that evoker, fury war, or ret paladin need a simplification, or is your criticism only aimed at certain specs?

Yeah its for the game in general.I dont think tose specs you mentioned are over complicated.They should balance all specs so we can play what we want.And rest is self explanotory.

No.

They should leave complicated rotations for those of us that enjoy it.

And for those that do not, options to simplify it at a cost.

Done and done.

No need for the 1-button macro.

2 Likes

I feel like…Every class should be great damage and self explenatory.And more complex stuff is bringed by the player but not needed by the class.And in that complex style peeps that do it get 5-10% more damage buff

Why does it need to happen at a cost, only because you enjoy it? If you enjoy it so much, why not do it without also having more power :thinking: Or you need the carrot I guess?

Well with the introduction of the one button rotation, having the game itself play the best rotation, it will not matter if the rotation is highly complex or oversimplified. From now on Blizz should and can make rotations more complex and add more buttons to the game. Any measure to reduce the button bloat shall be reversed and even add old or new tools to all classes.

If you start with insults I can go back at you… why do you want a more simple rotation? Too much for your brain?

And that’s the dilemma. We both have arguments to be at each others throat. And this proves that we both have reasons to want certain rotations.

Its not about “carrot on a stick”. Its about rewarding skill. If you do something good, overcome a challenge im sure you want a nice piece of loot right?

Well we all do.

1 Like

I want a simpler rotation for multiple reason:

  1. I want the game to be playable well without addons.
  2. I’d prefer the game to be multi-platform.
  3. I think there is too much information at once on the screen in PvP.
  4. I think too many Buttons are also just uncomfortable
  5. I like playing to relax, not having to relax from playing. It’s good, if there is challenging content, don’t get me wrong, but the class design itself shouldn’t be where the majority of the friction is.
2 Likes

Then just learn mage?
The problem is not the amount of buttons you have to press; the complexity of some specs in this game is not the rotation but how your passives and your spells interact with each other.

A one button keybinds will not teach you that your instant pyro does more dmg than your hard cast pyro.
People that will use this button will probably never reach a level where their dmg matters.

At the end of the day if you want to be decent at the game and then become good you have to put effort into it like any other game, practice practice practice.
How hard can it be to read a guide and stand in front of a dummy if you really want to be good at something?

But why does that mean all specs need to be simple?

You want simple?
There is BM Ret Pala and fury. Destro is quite simple too.

Because you can’t release wow on the PS5, series x, or switch 2, for example, if there are 40 active abilities

Maybe simple is wrong word. I think there should be less design-bloat. Also, how complex some classes are affects everyone in something like PvP. How do you expect Burst windows? Or all the CC? The more one class has, the more everyone needs to be aware of to have sensible gameplay, and not just tunnel 1 dps - the shallow way that most pvp players play the game anyway

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Oke I think a game on more systems is a good thing but if that means we the players who play the game for the last 20 years on the original system now have to suffer designe changes just so it can run on other systems then I say to hell with the other systems

I think Classic is more involving, and of course the how depends on the spec.
I prefer 3-6 buttons to push regularly and another few situationally.

Let’s dive in.

In retail, I’m playing my level 30 locked shaman. I have a two-button opener, and two two-button combinations. I use the second if the first is on cooldown, but of course there is depth. I have five buffs which I put on at the start and acts as a stopwatch. One has charges. The first couple levels required some self healing but at 30 - especially as my items got i135 each - I’m cruising. I’m pondering whether I can solo instances. I have a lot more stuff, like two-three heals, an interrupt (I use that), ghost wolf (okay) and a bunch of stuff that I don’t use ever.

In classic, let me start with frost mage. It appears to have just one button - Frostbolt - which is seriously augmented with every possible talent. It is still slow, so the reality is that I use Frost Nova, Blink, Ice Shield, Cold Snap, Fire Blast, Arcane Explosion, Blizzard, Polymorph, Counterspell, Fire AoE depending on the situation. I can’t burst 1v2 down but I can improve it by alternating targets per cast (to keep them slow). I also have 2.5 buffs: Arcane Intellect, preferred Armor (can alternate based on situation: slow, regen, crit), and the shield. In dungeons my job is to control the enemies, sheep patrols and excess mobs, ensure the packs are snared, silenced, stragglers burst, and the healer supported.

(Just to be clear: you get each of these abilities just in time around level 10, 20, 30 and 40 because by that time you really need them. Struggle first a couple levels, and then you get the solution. Smart.)

I think that’s a great example about rotation vs adaptivity. The paladin has a lot more buttons, especially the WLK pally with its 96969 rotation, but it’s a lot less reactive in return.

BM hunter has a tendency to be always OOM (unless you build int+spi, which hardly anybody does except me as a newbie in 2008) so that was literally a two button class outdoors all the way until WLK or Cata even (Mark + Serpent Sting). That I didn’t enjoy.

In contrast, GW2 has 5 regular abilities, 1 heal, 3 situational and 1 big button. Some classes can swap (weapons or stances), have a pet, and of course physical dodging (movement) is important.

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You don’t need addons. I dont play with addons. Certainly not rotation addons. And absolutely not outside competitive gameplay.

When I want to relax doing open world and delves I shut them all down and do exactly that. Relax.

Bonus info: If you get used to not using addons, when you do in competitive game it will be more useful.

Ehhh… not possible. You cant fit all of wow into a controller. You would need to simplify everything to 1-button and make that competitive with respect to PC where you dont.

They did that in Darktide. And console guys have an auto-aim feature and its unfair for those of us that play PC.

I disagree.

Agreed.

This is a question of preference. Not gameplay.

Me too. When I do, I put my 4 core spell in 1, 2, 3, 4 and I relax. Then I do some world quest or some delves.

But when I do want to do challenging content, let the piano orchestra begin.

Nobody is forcing you to use all the buttons. Or in the correct order. Certenly not for “relaxing content”.

But I ask you. Why should you play the same in “relaxing content” and in “challanging content”? There is no reason to do this.

Also. Choosing NOT to use something (parts of big rotation) is much easier than wanting to use something that dosent exist (more parts in a small rotation).

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