I was thinking about this in the last few days since i made a post about secondary stats some time ago.
Why isn’t it that haste does not decrease gcd for energy specs? Afterall it meets the same criteria as the non energy classes.
What does haste do basically?
It reduces certain cds, applies to both energy and non energy
It increases resource generation, both energy and non energy
It reduces gcd. Does not apply to energy specs
What i personally think they should do is this.
Reduce base gcd to about 1 sec or so, and haste can decrease it up to 0.5 seconds, why?
A couple of reasons. 1.5 seconds is dreadful as base gcd, making the start of the expansion really bad from a rotational standpoint, 0.75 is nice, while 1 sec to 0.5 is from decent to good, mind you, it’s 0.5 sec at gcd cap which is not that easy to get usually, you have to get to 100 % haste, easier said that done.
0.5 sec gcd is i think the perfect point where the rotation is really really fast but still possible to follow.
They could also increase baseline energy regen to cut down on downtime.
At the moment haste isn’t really simming well for most energy specs so, this could be nice. And i just see it as a pointless difference.
Also keep in mind that this isn’t really talking about cds being on the gcd, that’s a completely different discussion, but i agree, having 5 sec setups before doing damage just does not feel good.