Should Fistweaver become an official spec?

Now I’m not saying it should or shouldn’t, but I wouldn’t mind if it did. While it works in some scenarios, it could be a lot better.
I love the concept of a melee healer, but if you’ve ever tried fistweaving in 3s or even BGs, it can be really rough. You’ve already got a target on your back for being a healer, and on top of that you’re right in the middle of the action instead of healing at a safe distance.

So what are the benefits?
Having a dedicated Fistweaver spec would allow them to buff the survivability of a Fistweaver without making Mistweaver unbalanced. For example, they could have bonus armor, and healing an ally with Ancient Teachings would apply a portion of the healing to the monk over time. I think there’s a lot of potential. Essentially it’d be very similar to Mistweaver, but instead of channelled ranged healing, you’d have access to talents that enhance your ancient teachings and make you sturdier to survive being targeted by every DPS in sight. I’d probably turn Faeline Stomp into a Chi Stomp which creates a large green circle on the ground… I never really liked the shape, look and sound of faeline if I’m honest.

Cheers

in pvp the only buff you could give fist weavers would be more healing throughput.
they already tried before givin cc immunity but that didnt pan out too well.

as fistweaver the biggest issue is being cced, not being killed. getting trained, you can keep your throughput at 100% unlike other healers.
balancing fistweaver will be impossible also fistweaving is basically like 5 talents tops, so making a whole spec out of it feels far fetched. Fist weaving can be very effective because you have the option to also heal from range in certain situations and you should know when to go in to heal. in pvp that is

Getting CC dumped generally leads to getting killed though. If you can’t control your character you’re easy prey, especially for a squishy monk.

It is now, yes. But bringing it out into a separate spec would allow them to build on it and add new talents. I’m not saying we should just rip ancient teachings out of mistweaver and call it a day. Fistweaver would require some serious survivability buffs, including the CC immunity Evokers have perhaps.

This goes against everything I’ve been talking about. I was asking for a strictly melee healer.

usually it means your partner is getting killed. more often than not healers are not good targets as they can stay alive longer than a dd that is not cc (at least in theory it should be like that).
Monks are squishy but if you fist weave without stun you can heal through pressure. if you are stunned you can port away or whatever.

as i said we had that already with way of the crane. it granted cc immunity and was massively op till they nerfed the mana so hard that you could only use it 4 times till you lost the game. CC immunity with high output is unbalancable.
Evokers shroud of course much reason to complain, is dispellable. if your comp has no dispell it is massively op.

this wont work as you would basically play windwalker that heals instead of doing dmg. it would mostly result in a pve heal bot scenario, especially with smart heals. it was one of the reasons why smart heals were removed in the first place.
thr massive upside would be a lot more people would hral as it feels like a dd but with complete braindead cc immunity and being immortal most likely.
a balance nightmare in my books.

fistweaving can be playing in 2s well as far as i can tell but in 4s i guess the dmg is too high.
bgs i only played with melee wings pala and it fellt hilariously strong actually and i guess would be similar to monk with the difference that monk has much better mobility. but still if you run in a big ranged dd group and they kite you , you will flop like no tomorrow.
certainly has a lot drawbacks but the biggest one is that fist weaving is not a smart heal and it rather tops your last % than your mate that is at 10%

I’d turn it into a circle 50 yards wide that moves with you and lasts 30 minutes.

I never did pvp, but is the hard counter to a MW using your WASD keys to move 10 yards so he can’t stand in it?

I’m okay with the short duration and it having a chance to reset when using abilities. It’s just such a weird shape that I’m never sure if I’m standing in it correctly, and the line is rather thin, so yeah people can just say “I’m not fighting you in there. Come over here”. It’s fine in PvE, but against enemies with brains it’s not great.
For fistweavers it’s mostly used to reset the duration of Ancient Teachings (the actual buff that makes you a fistweaver), but because you’re spending a bunch of talent points on faeline stomp, it’d be nice if we could receive the extra benefits of it. It’s just difficult to because obviously nobody wants to stay inside it lol

Yeah except when you’re forced to move by quaking, a dozen voidzones under the trash, boss mechanics, tank moving/trash dying before you get a reset or the boss deciding to run 30 yards away (looking at you centaurs).

But yeah, in all other cases it’s perfectly fine.

lol fair call. Maybe I should have focused on faeline stomp instead of a whole new spec… just overhauling that ability would make me feel happier in all honesty.

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