Should I use a Please Don't Release macro? :)

People love to release, even if your healer is 2 secs away from the spot, they love to walk all that way by themselves. Happened this morning whists trying to time a VP+20 on my holy paladin. Guess I should use something like that? :slight_smile:

As a fellow healer, I might borrow this idea :smiley:

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It’s like those ‘your call is important to us’

‘I can see you are dead on the floor, please stay there and wait for the next available ress’.

:dracthyr_hehe_animated:

Great idea for people you’re not on comms with.

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I will come up with something, is there a way for it to pop on people’s screen, or just in group chat ?

The only way I’ve seen a pop up is from a WA but people have to have that themselves.

We used to give it to players that were always releasing and running back (very slowly) when we had soulstones etc to ress the raid quickly for the next pull.

I noticed this variation too:-

https://wago.io/NkAOjKJ6G

I’ve never tried to do a raid warning in a five man party, I’m not sure what is/isn’t possible. Most likely a macro would go to party/instance/yell/say etc.

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Thank you for sharing little Elf <3 .

Btw, did I see you’re also in SoD, or ?

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I frequently link their discord on here so I’m a member though I don’t get time to take part much.

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Yeah can’t recall seeing you much, hope that will change at one point, I got 3 characters in.

Funny I seem to encounter people who refused to release more often or leave the main city and demand summon. People are just lazy nowadays

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That I agree, I usually enter a group last, but I always go to the summon stone and nobody is there yet :slight_smile: . YOu’re right, people can be lazy. Releasing can sometimes be good, depends where you spawn, I always tend to watch how well the rest are doing if I die. But if e.g. you got a shaman healer, just let him go back and maz rez after a group wipe (in case of a long run)

Do not recommend for m+. Sure in a raid, if you wiped you wiped, you’re not on a timer so you can spend a few seconds forcibly considering if you really should release. But if you die on trash in m+ it’s not exactly rare that the right call is to release and hurry back to rejoin the fight, and every second is usually precious.

Some people (especially me) need the corpsewalk to cool down.
Corpsewalking is the timeout corner.

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“Please take a moment to reflect on your actions and consider if you’d like to try that again in a different manner.”

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Exactly.
Though I have to try it in the exact same manner at least once more just to make sure that death from standing in the fire wasn’t just some cosmic fluke.

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For the keys I run that 2 seconds wouldn’t make a blind bit of difference, people not releasing and making us wait for them to run all the way back on bad dungeons with no release points throughout, would.

Fair, but I think you’re only looking at this from the perspective of “a long corpserun becomes 2 seconds longer, who cares”. If you’ve killed the second boss in Freehold and die on trash, releasing means you can rejoin the fray real fast and those 2 seconds could mean a wipe instead of a salvaged pull.

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FH is pretty close a perfect dungeon when it comes to that. VP isn’t, and I never understood why no mount in VP? :smiley:

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In Freehold there is a respawn point, rather than those dungeons that don’t have anything or put you so far back that you really don’t want people to release.

I don’t think anyone is going to question someone releasing in FH. And those two seconds on that release wont make any difference.

But we can disagree :slight_smile:

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Maybe people are stuck in the normal/heroic mindset where if you dont help yourself you will usually be left to rot on the floor whilst everybody finishes the dungeon without you!!LOL

According to several vanilla game designers that is literally what they had in mind. It’s actually brilliant. It didn’t ruin a day’s work or anything, it just took you out long enough for respawns and gave you time to hatch a new plan.