A week ago I decided to take my dusty old Paladin back down from the attic, and I hit lvl 60 a few days ago. I noticed something with Word of Glory which might be old news to everyone reading this, but I would love to know what’s up with it…
I have always played with the Selfless Healer talent in the past, but yesterday I was recommended to switch it out with Healing Hands, since “it’s OP” as my friend put it.
And it is REDICULOUSLY… STUPIDLY… good…
If I use it at 10-15% health, most of the time it gives me 70-100% of my health back. The Healing Hands talent basically turns WoG into a semi-spammable version of Lay on Hands with nearly a constant uptime. I could only imagine people hating to duel against a Paladin atm.
Don’t get me wrong, I’m loving WoG atm and if it stays like this I will be the happiest Paladin alive And personally I am loving that Holy Power is in every spec now, since I am loving the resource management (yes I know this is a controversial opinion).
What I would love to know is…
Am I missing a obvious downside to this talent? (Besides the fact that you waste Holy Power on healing of course), because I would love for this to just be me thinking it is more amazing than it really is.
Or is it as OP as I feel it is? In which I’m assuming it will get nerfed in the nearby future?
It’s pretty dumb, but as far as nerfs are concerned. I don’t think they are going to nerf the talent. Instead they are probably going to nerf WoG again (yes, it’s already been nerfed by ~20%).
The only other time WoG was this good was back in Cata. I forgot how long time it took, but Blizzard eventually nerfed it by adding a 20 second cooldown to the spell. They might do so again.
Being completely objective here, I think that a 20 sec CD sounds reasonable. But I hope they NEVER do add a 20 sec CD since it ruins the fun I’m having with it, but I could see it happen.
Another thought I had was, that you DO need to use WoG at the very last second to get the amount of healing I’m describing, since it scales with your missing health.
So in, let’s say PvP… You will usually get a small amount of healing out of it, since you in most cases wouldn’t risk getting your health that low.
Ret would be a dead spec with WoG on 20 sec cd in solo content. From leveling 50-60 I remember having to spam WoG a lot for staying alive while my DH alt passively does the same healing by just dps’ing stuff. Even at lvl 60 with 226 ilvl my Ret has to use his active healing in the maw (mostly in elite areas) more than once every 20 secs while again DH just facerolls through it.
Every class has its own survivability toolkit and for Ret its just plain healing at the cost of damage or immunitie(s)/shield on very long cd. They could maybe put a 10 sec cd to it but also buff its healing and reduce the HP cost from 3 to 1 or maybe 0.
But putting a cd on WoG would also remove the major support of Rets, their ability to turn into a healer when needed in groups/raids. There are bosses like Xymox and others where you need a specific amount of healers just because there are phases with high damage income on single targets. A Ret can meet these requirements so one healer less is needed.
I agree, 20 sec would be too long. It was more the “add a CD” idea that seemed objectively balanced to me.
I feel weird discussing this though, because subjectively I don’t want a CD added I feel like I’m asking for my own class to get nerfed.
I just wanted to know if WoG was as good as it felt to me, and I get the impression it is. So I’ll just count myself lucky to have a spell that I think feels awesome to use.
Yes, wog with healing hands is quite potent. But that doesn’t mean it needs to be nerfed. Ret is not overperforming atm. Which is what you want balance wise, specs to have abilities that feel powerful but doesn’t make the class overpowered.
Using WoG does mean you don’t spend the holy power on attacking. And because of how it scales with missing health, it has a “high risk, high reward” type of usage in PvP.
So it doesn’t really outperform THAT much in impactful gameplay scenarios as it might appear at first glance. And like you said, it doesn’t do anything to outperform other classes.
I guess I was just baffled when I used it the first time, and thought I might accidentally have hit Lay on Hands
WoG doesn’t need any nerfs, in fact the i would get the wog to the pre nerf 20% version but i would nerf the healing hands talent by let’s say 30%.
Also the reason why paladin off heal is that strong is that you lack mobility so there must be a way to compensate that.
Last but not least , in pve content Ret’s utility is kinda low so what he lacks in slows kite and damage you get it as off heal!
It is balanced spell as when you spam Wog in pvp for example you are doing way less dmg as you sacrifice your holy power to healing instead of templar verdict. Sure the healing is high but when you are pushing ret to spam it keep in mind his dmg is only basic holy power generating rotation.It is no where near broken as DH leech was back in the day for example where DH did full dmg and was immortal. It is just strong self sustaining/support healing spell at the cost off your dmg.But i would prefer Bfa version to have it had cd but it healed more people not only single target, i loved it in m+ for example where i could top party from low hp with it.
To be totally honest with your here, I understand what you mean. WoG has gotten me out of so much danger it’s insane but, on the other hand I think it can be quite lacking sometimes. It’s very random whether it heals a lot or not, almost too random to the point where it’s unpredictable.
Eitherway I don’t really see anything wrong with the talent, as long as the enemy team has good pressure it’s really easy for them to DPS through.
I dunno speaking from a player against rets, damage is already high in pvp and the to just have the slate wiped clean with no Cd no other disadvantage other than 1 less TV is stupid.
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yes many can perhaps run but not likely for a dk for example. Changes coming will be interesting as dk for example could make healing dangerous for a ret.
I would along with many other say it should either be on a cd or half the power within the talent.
As health pools scale up this will get nerfed.
If I’m honest I do think that hybrid healing might be abit to high overall, it feels like most of the hybrids can put out quite abit of healing. In fact Boomies can go into bear and be quite hard to kill off, I would say they are even harder to kill than half of the tanks at least in PvP.
One thing to also remember with Paladin is that their WoG is a resource ability so they need to generate three holy powert between uses and can do so once every 6-7 secs. And when healing this way they won’t use their Holy Power to further increase their burst.
So yes I do think Rets WoG should be as it is as long as other hybrids healing/survival is as strong as it is, they can’t nerf one without the other.
Also based on ladders the top section is extremly few if any Rets, basiclly all Paladins at the higher levels play Holy, Ret is quite low in the melee pool above 2400.
It’s a tricky one to balance. Without the self-healing, ret is actually super easy to kill. Even with WoG being as strong as it is, ret is often a good kill target.
I’m up for them giving WoG another nerf if they give ret a better personal defensive. 2 minutes for a not particularly large shield is quite a long time. 1.5 min would feel more reasonable.
In a bg environment it needs nerfing, I’d suggest an internal cd on the talent, can only take effect every 30 seconds and activates a debuff so you know its effect has been used perhaps.
no need to nerf it in terms of numbers or nerf wog again but the talent itself shouldn’t be spammable in its current format.