Might sound silly, but as we always see the alliance represented by humans - even in draenei areas or night elf areas, where their actual night elf members are the minority or not even absent, - i ask myself why are they even there?
They are clearly the object even in their own zones and not the subject. Take Legion where we dealt wit NPC night elves (incl nightborne) as human/worgen rather than the actaul kaldorei in the faction who shoudl be a major part of those zones and the legion.
The same thing has been repeated for Nazâjatar, the alliance is again led and dominated by humans, just as it was in Vashjâir, broken isles - so why are they even there?
Surely we would have better continuinty, if the night elves left the alliance, and only a faction of loyal young heroes remained, that way, no one would be complaining about ignoring the night elves in zones that are about the night elves, because well, they would be there.
Not to sound as a buzzkill, but this issue happens with almost every playable race (except maybe Humans).
If we were to go with a âevery man for himselfâ every time this affected any race, the Horde and the Alliance would be no more.
Edit: To clarify, not saying Iâm against it. But the issue here is so extended that I doubt it could be used as a justification. If so, there would be too many people affected by it.
And breaking the factions entirely is simply not feasible.
Why not? You can break them in the lore, but keep the players still in them, ⊠just simply say a faction of loyal adventurers from race x or race y chose to remain when the race left.
This keeps the players in the faction system, but the races no longer part of it.
Like the Darkspears afterall are just 1 small tribe of troll, the rest are not related, until the zandalari joined.
Theyâve poorly handled racial representation in the 2 faction system, itâs largely been human and orc, with everyone else outliers, so rather than clamour to bring whole races into the factions where you just ruin them through not using them because itâs too much for this game platform to effectively show, or your writers are not given the leeway they need to correctly build them into the player narrative.
The Zandalari approach? Could be.
But given Blizzards history, i would remain skeptic as to how would that translate into some better.
In a world where Blizzard thinks 1 Leader = 1 Race, and where the overarching plot always has a few defined protagonistsâŠthings will still have one or two main characters driving the story and setting the pace.
For all the good that the Zandalari approach might seem now, canât help but feel theyâll fall into the same obscurity/background that effectively has them behaving as every other faction race.
Then annex them, let it be adventuerers of several races helping out the humans and the orcs. When we met the Draenei in TBC, WoD and the night elves in Legion Broken isles and now Nazâjatar/ZinâAzshari - the player race peoples were barely involved in what they should have been all over⊠especially the night elves whom the entire story of the player group is built around the zones we play in legion and 8.2 and the enemies. With the sort of story we had, you would expect the alliance night elves to have played the sort of role the allianec draenei playin 7.3 to Argus. Notice how very much they are involved, as well as meeting a new faction of draenei.
Compare that to 7.0 through 7.2 - where even in key Suramar city, and against the legion in the Cathedral of Eternal night, the Darnassian night elves who are key to these locations and adversaries are barely around. This groupâs story existed and centred aroudn the Legion, the broken isles is where their story originates from, Well of Eternity book starts in Suramar where you meet Malfurion, Tyrande and Illidan in their home city. Their adventure spans out from the city to the forest of valâsharah outside it (just like you see in the game) where Cenarius is met again to the fortress keep of Black Rook Hold). the temple of Elune also plays a role, this is where Tyrande is an acolyte and eventually becomes the High Priestess, in a city that is the head quarters for their order.
Where is she or her order in 7.2? why is she playing as an alliance advocate in 7.1 instead of her and her orders own independent role. She has the run in Valâsharah and fizzles, where are all the darnassians who should be majorly psyched to fight the legion and astonished at the return of Suramar (you mean the city survived) - the legion is why theyâve been in the constant watch/fight state living without power or civilziaton for 10k years to protect the world and watch out, the legion that killed and murdered nearly all their people and sought to consume their world.
Yet, only new night elf npcs in Suramar, Azsuna and Valâsharah is what you get⊠why are they even in the faction if the faction is preventing their use and causing such dis-continuity, ⊠take them out.
Likely, but at last it would preserve them in the lore till a better more rrobust system or development approach comes to be, rather than ruin them.
Maybe we might get a new RTS or a single player RPG, or even a tv series, that would do it properly.
I am still of the opinion, that the game should go back to its Classic approach, and single/multi player RPGs or RTS drive the story instead.
I like the idea, they could also establish the Army of the Black Moon as an independent faction led by the Night Warrior still seeking revenge against Sylvanas who could have her own independent faction as she flees or gets overthrown by Saurfang/Baine.
While the other Night Elves remain part of the Alliance and led by Malfurion. Since the writers stated the Alliance will have more internal conflict I canât wait for what they will do, I just hope they will be tactful.
That would be a dream, boot the unwanted elves out of the Alliance or better let them GO AWAY, they should never have been part of the Alliance to begin with !
Well, thatâs current problem with the alliance. Itâs all about Humans. You think that with the burning of Teldrassil the Night Elves should get some good spotlight but nope, thatâs Jaina.
Yeah, I just posted a topic about that. The elves should have their own direction and be driving narrative every bit as involved and compellinga s humans or orcs.
It infuriates me that a few shiny pieces of equipment and pastels on landscapes can attract back people so easily. On my Twitter and YouTube feeds there are many positive posts by people about the upcoming game. Fickle and capricious. If you think that Mechagon and Nazjatar will save the broken class themes, fire of a storytelling, and more paid store items? You simply arenât paying attention.
The Burning of Teldrassil, was their spotlight!
And bit too much light and fire and heat than they could take lol.
The War of Thorns was actually one race (night elves) standing alone against the united might of the Horde. And of course, they lost. No single race can win against a Faction.
And what do they do after? They tell Anduin to ** off and are like âWeâll go fight aloneâ.
Youâd think theyâd learn a thing or two but nope⊠proud as ever.
And Night elf fans complain they arent wining. They cant win against the Horde united, thats why u need a Saurfang rebellion to have a chance.
The Orcs alone spanked ur demigod back in the day, so imagine a Horde united front
Ideally theyâd have never joined. I mean, the fact that in lore they never have a reason for joining the Alliance is pretty telling. Sure thereâs stuff you can guess or assume or headcanon, but compared to the âhow did Forsaken join the Hordeâ, thereâs literally nothing.
Realistically though it wonât happen, just like Forsaken (or Tauren) arenât going to leave the Horde. Itâd no doubt be viewed as too âconfusingâ to the average player to have them separate for story purposes but integrated for gameplay.