Should the WoW team go full ESO with leveling?

For those that don’t know in The Elder Scrolls Online you can level anywhere at any level you want. Literally every zone even new ones from level one to max level and whatever is the reachable champion points.

I personality don’t care.

So, it will be nice to hear what the community thinks.

7 Likes

But don’t we have that already with Chromie time? I am confused.

5 Likes

Yes, I think we should have ESO-like World scaling. Get rid of timewalk required for scaling. Just timewalk required for getting old content loot drops on current/new item level.

Chromie time disables after you reach the starting level for the current DLC (rn lvl 60). That means as a veteran character you can’t even play the other DLCs in timewalk anymore, which sucks if you want to actually immerse with the content in a not OHK-fashion.

4 Likes

Ah gotchu. Thanks for explaining :slight_smile:

wow should go FULL ESO on everything except raiding because eso’s ideas are amazing, it just doesn’t have enough players to support the devs to rebuild a new engine for tech issues. imagine a game that has both of their good sides combined

I’m levelling up through ESO at the moment and I’ve gotta say… it’s not that good. I mean it’s alright, it’s not bad. WoW’s is bad. But we can do so much better.

ESO actually has very much the same problem that WoW levelling does. In fact it is overwhelmingly similar to Chromie Time. The only major difference is, as you say, when you reach max level the mobs still scale to you anyway, so you can keep getting champion points, which would basically be like us getting Azerite Power or some such thing from any zone for as long as there’s quests. Which there is. Forever. Trust me. Nevermind the dailies. In WoW and ESO.

I understand that it’s nice that you can level anywhere and anyhow, but I think it results in a game that … can’t scare me? It feels so smoooooth. Everything everywhere is just right for me and me specifically. There’s no reason to avoid anything and there’s no feeling of growth at all.

But it is Elder Scrolls though, and it’s very large, which gives it some charm for me.

But no, I wouldn’t want its model copied over to WoW. I would much prefer a model where each zone - province - whatever you want to call it, has a very large range of content right from the very easy to the very deadly. Like Hellfire Peninsula famously has. It’s also too tiered and segmented.

So here’s what I would do: I’d put in Dragonriding and merge 7-8 zones at a time together, each.

Right? So now you get Ashenvale, and Ashenvale has everything north of what we today call Ashenvale. Hyjal, Felwood, Darkshore, etc. It’s all one giant zone and that zone spans 1-40, say. And you can walk around this zone and whereever you go there are things that are easy and things that are not. You’ll start out killing wolves and bears, then you move up to some bandits, then some more dangerous stuff and then you’re saving towns from invasions etc.

And then there’s The Barrens - the middle of Kalimndor. Same exact deal. 40-60 is the same deal again but in the south.

Different races start out in different areas of these zones. It’s difficult to get around at first but it improves with mounts. A lot of the sheer mountains originally found are torn down, but if you go the wrong way you might be in some trouble. This encourages you to get that feeling that there’s danger beyond the next hill. The game will try to guide you with quests but you can elect not to follow them and get blown up.

The amount of power you gain as you level should be massively compressed. Level 1 is you can kill a wolf, level 5 is you can kill a bear, etc, but impossible to kill a large Dinosaur, level 40 is it’s possible to kill that thing but you can kill maybe 4-5 bears. Not infinite with a 30 million arcane explosion.

So you get something that’s more open, the power growth is more obvious because it allows you to go places you otherwise cannot but the power growth is actually smaller.

That’s what I would do.

Of course it’s a big undertaking to reduce the old world to having like 10 zones and overhaul it all, but I really feel that it’s where it needs to go in order to deliver on the original promise of this game and deliver dragonriding with it.

So what does that mean for a max level character? Well, there are going to be areas that are out of the beaten path for someone levelling all over the continent that are just right for you. Or really test you. Quests don’t really show up until you’re ready for it but of course it’s there for anyone to see if they dare. If you do lower end quests you might not have to carefully put out a bandit camp and can go in there guns blazing, but even you have got a limit. If you pull 6 bandits at once you better have some cooldowns ready - even at max level!

6 Likes

I think eso had great potential, but the devs are just not interested in taking the extra step to make it great. Instead they always took the least effort approach that’s also the worst one.

Used to play it quite a lot, learned all the rotations, it was actually awesome to deal insane damage in that game.

2 Likes

it also about the budget tho, they always need to work on servers because the servers are working like they’re from ww2 and they don’t have as many staff as wow has either but at the end of the day it’s under microsoft now so they can acquire a small studio to help with the game but they don’t do that. which also worries me about wow too. i hope microsoft gets more involved in development , they said they’d after redfall’s failure but who knows.

1 Like

Yea it’s a shame, but it’s not just about the servers.

The choices they made led to eso being a disappointment for me.

They could have done something cool with champion points, and they didn’t.

They could have done something cool with raids and dungeons, but they didn’t.

After a while i realized, they just weren’t interested in making the game better. They never did what was necessary to turn the game from good to great. And instead the game went from good to mediocre over time.

At this point we’ll not see it in WoW
ESO scales everything to your level in the open world.
GW2 scales YOU down in lower level zones so you don’t destroy everything in 1-2 hits (you’ll still be more powerful than the average leveling Joe).
In WoW we have Chromie time for leveling which works somewhat like ESOs caling everything to your level, but being ripped out the moment you hit 60 is kind of a bummer. Sure, the main show is the actual content, but what if I’d like to finish leveling “In the old world” first?
Also in oth in ESO and GW2 you can learn and max ALL professions instead of being limited to 2…

As a longtime ESO player I have to tell you we had exactly that in the vanilla/Tamriel Unlimited version of the game before they removed it to tear down the faction barrier for PvE.

Not saying it can’t work that way too in WoW… But it DEFINETLY should be implemented AFTER Blizzard tore down the faction barrier as they currently plan for Horde and Alliance in PvE.

As someone who quit over the level scaling (and just came back) I can tell you that you most definitely didn’t. It was all sorts of broken - completely linear trash where you couldn’t explore 1/3rd of the game for absolutely no reason as well (until Unlimited). Nothing like what I’m suggesting.

If you speak of Vanilla-Vanilla before the rework for Unlimited, I can’t say much about that since I only spend a few hours on my (back then) super crappy Laptop with 20 FPS trying to play the game. Only with the Xbox Version of Unlimited I actually started to play the game longer than a few hours.

So yeah, when I mean Vanilla I actually mean (in personal context) Unlimited.

I mean vanilla-vanilla. Each faction got 3 zones and Cyrodiil obviously. And they followed each other just like in vanilla WoW. It didn’t work very well imo. What I’m suggesting is very different - these zones are HUGE and you’d have to do only 2 of them.

Alright. I see your point. But what I think would be another problem caused by this is probably a massively crowded quest log and zone maps too big for the screen with lots of icons on it. For a new player (and some veterans) that might be a big annoyance. Not to mention it could make Blizzard lazy with the amount of quests per “mega-zone”.

I mean Blizzard being lazy is just… /shrug

Can’t really help there.

I would like to point out though that I don’t think the number of towns should change and I do think the zones should be more… well, flat isn’t the right world. More like what we find in Dragonflight and less like what we find in Legion. Know what I mean?

Crowded quest logs could definitely turn into an issue if you just run around and don’t complete them, but I think overall Dragonflight’s Azure Span zone proves it’ll probably be fine.

You mean, actually “in scale” for a landscape? :smiley:

I do agree.

2 Likes

But as a result enemies are extremely stupid or and run 30 second animation cycles just so that the bad players can compete . Add to that the fact that your forced to do the most boring samey content with zero to no story and NPC shouting pointless stuff that add up to nothing , before your allowed to move the next is just wrong. At least with the enemies scaling to you , you can run pass the boring content.

That’s the fundamental problem isn’t it. And D4 is running into it now, too, with max level players complaining loudly, and rightfully so.

When mobs scale to you or you scale to mobs it means you have only 1 difficulty, effectively, that must serve all players - which of course inevitably means it must be easy enough that anyone can do it aka really easy. It also means that every time you level up you actually get relatively weaker - to other players (unless fighting them directly) and to mobs.

It’s just not a whole lot of fun. The great success of Elden Ring is that it managed to avoid this in a spectacularly successful way, but it’s certainly not the only way.

What i think makes ESO an enjoyable leveling experience is not the way XP or anything like that is gained.

It’s simply the voiced NPC dialogue, the voiced characters just make me care more about them and most of the quests are a good first time experience.
It feels like an Elder Scrolls game in that way.

But there is a reason i play WoW and XIV more than ESO. It lacks proper challenge, and the combat is terrible, swapping around weapons and hotbars during fights. The entire combat system feels cluncky and the animations are terrible.