When I think of WoW, I think Durotar, STV… Duskwood… I’ve been playing for a while, but none of the zones afterwards really gives me that “WoW” feeling. Yes some of them are very beautiful and cool. Revendreth for me is a cool zone, same with Suramar, but they just don’t do it for me.
What I thought could be a cool concept for the later expansions could be if they brought back the older zones in an interactive way.
The ressources we gather from questing could go towards “rebuilding” the world post Cata. It makes no sense to me, that we are just sailing across the ocean and the world is still in flames and shattered…
So like we’ve tried in previous expansions building Garrisons, building mission tables etc. this time it could be “Send ressources to Northern Barrens to rebuild ____”
Or “Start building a stronghold in Duskwood”
So if player A has the stronghold build and player B doesn’t they simply would just phase out from each other at that place. Phasing is in the game anyways, we see it at the dungeon Neltharus, if you haven’t done the quest, you can’t see the entrance. So it is possible.
It could even bring back some faction war in the whole horde vs. alliance in the barrens and Ashenvale etc.
Imagine the possibilities of world pvp too, honorpoints could be used to “Gather for war!” missions, so all the PVP players that just sit there being honor capped for the entire season could go together and start events, that would have a factions forces march towards enemy stronghold, and the opposing faction would then have to battle it out.
That is what I invisioned the scenario battle in BFA to be (Forgot the name of it…)
I think with the expansions, new worlds, new zones, we are scattering the playerbase too much around. I think it would be cool as heck, lvling and seeng other people run around, instead of only seeing NPCs for 60 levels.
This is just my idea, and would love to hear yours!