Hi. Question: in solo shuffle, is healer MMR fully disconnected from DPS MMR when calculating CR gain/loss at the end of a match?
If so, theoretically, would that mean that if the system constantly placed 2 AWC competitor juiced up super healers against eachother in 1400 MMR lobbies, and they keep going 3-3, that they’d be perpetually stuck at 1400MMR?
Healer MMR is completely separate from DPS mmr. The only thing you have in common with the DPS in the lobby is that you’re playing with them.
What you gain or lose as a healer is based on the enemy healer’s MMR, and both of your scores at the end of the 6th round.
2 healers with 2.5k MMR can be placed into a game where 4 DPS players are all 2k rated. All that matters in such a game is what your opponent healer’s MMR / rating is. If they go 3-3, they get n othing. The same will happen if 2 healers with 2.5k MMR face eachother in a game where all 4 DPS players are 2800 rated. If they go 3-3, they still get nothnig.
So all you care about MMR wise is what your opponent healer has.
Because of the healer shortage, healers are placed into higher and lower lobbies oftentimes. On my priest I can heal a 2.5 DPS lobby in 1 queue, next queue I’m healing a 1.9 DPS lobby. If I get 3-3 in both lobbies and the enemy healers have the same MMR as me, we both get nothing 2 times.
Interesting. The system seems to work as designed, but I don’t necessarily agree with the implementation. If you only compare 2 healers in the calculations, you’re removing 4/6th of the lobby from the equation.
“Because of the healer shortage, healers are placed into higher and lower lobbies oftentimes. On my priest I can heal a 2.5 DPS lobby in 1 queue, next queue I’m healing a 1.9 DPS lobby. If I get 3-3 in both lobbies and the enemy healers have the same MMR as me, we both get nothing 2 times.”
If the system works this way, it makes sense this could happen. If you skill-match two healers, you’d expect them to go 3-3, but independent of overall lobby MMR, their personal MMR will never really move. I can understand why healers are frustrated with this.
The problem is some healer specs require your teammates to use their brain more than others. Which makes it more unfair by default.
A Holy paladin will have 5 times easier games with lower rated DPS players than a Holy Priest or Resto Shaman. Because the Holy paladin has more " you will not die " buttons to compensate a bad DPS player not pressing their own defensive cds correctly.
Same goes for Resto Druid. You spawn literal NPCs to be your top healing and spam instant hots, then go abuse the enemy healer by bashing into Cyclone spam, because the lower rated players won’t interrupt that.
That’s why I stopped quing on my Holy Priest in Shuffle. All I have is basically healing and Void Shift. If my DPS is going to get hit for 200k by something, they will get hit for 200k by something, I cannot press their defensives for them. But if I was a Holy Paladin, I could press Sacrifice, reduce their dmg taken by like 40%, and not be able to get CC-ed because I am also taking some dmg that would break any Sheeps, Fears, etc on myself.
I respect my own time enough to not queue to lose to backpedalling FOTM Resto Druids who are completely clueless but win anyway.