It’s not player friendly, period.
It’s too convoluted. Requires too much dedication. Too much work for too little gain.
It’s not player friendly, period.
It’s too convoluted. Requires too much dedication. Too much work for too little gain.
Seriously, they should have just slightly expanded the system of old: Make each profession have 3-4 different specializations. Each specialization will have 1 “necessary” item unique to itself. Let players be able to switch specialization but requiring to start again from 0 skill.
If you really want to make gold just stay at workt for 1-2h extra and sell token. Its way more time efficient to farm gold this way.
don’t really get it why Blizz all way’s find it necessary to overly complicate stuff !!! professions raids not all but some dungeons, really its a game its suppose to be fun by making it more and more difficult its fore a restricted minority, simply put if you need add-ons and the internet to understand how stuff works lots off ppl will drop out.
I’m not repeating that mistake again. I did it at my previous job. Not only did it go unpaid, it even became expected of me and there were severe reprimands when I tried to leave at 8 hours.
In my opinion you shouldn’t need to use google to understand proffessions and talent trees.
It should be easy to understand in-game.
Professions are so bloated with stuff now that I just wing it and place knowledge here and there. And for the rest of it I also wing it, because I just want to play. But at some point I will have to “study”…
Talent tree is also bloated. It’s just too much. I didn’t like it when there were super tiny talent trees, but there is a middle ground which Blizzard skipped.
I hate the professions as they are. I never bothered with them in DF except on my main because they were to complicated and too alt-unfriendly.
Now I’m trying to get them all lvled in the start to make at least a bit of money but the materials cost way too much, and the items you made you can’t even sell on the AH anymore because they are either selling for vendor prices or are soulbound.
I was happy when I read about the patron orders a while back, but they completely missed their mark. You can’t make most because the rank is too high. They award no gold whatsoever and even require more expensive mats to be used since they don’t provide most or all.
So I guess I sunk a lot of gold in professions that will never make me the same amount gold back that I put into them…
ok 1st off. its an MMO, with a free market, no matter how they make proffesions ppl with MORE gold and more knowledge will be way more succesfull, WITH concentration even if u make a mistake and have a sub optimal build every 4 days u can spend 1000 concentration to make something rank 3 that u can earn money on,
My only gripe with professions are that you need to be absolutely sure what you are planning to be at the start. The moment you decide to unlearn it, and to try something else, then you are permanently behind everyone else in Prof knowledge.
I’m not a fan, we are totally gated by knowledge and one wrong move bites you in the posterior for a very long time.
They aren’t very intuitive to navigate and many rely on a guide to force them down a certain path.
Heck yea!
3 different “talent trees” for every prof to sort out. Not to mention the crap with 3 diff qualitys of every friggin crafting reagent to keep track of.
Saying that, I disliked the system before this even more. But as always with Blizzard they can’t find a good middleground and goes full on overboard when they make changes like this.
It bites you for one week. Then you will have gotten the same KP you have put in the wrong spot. Not to mention that KP catchup is now in place with PO.
As soon as you have one tree maxed you will never be behind anyone at all, cause you maxed your path. Not having multiple maxxed paths is not being behind. If you’d care about that you would have multiple chars with the same profession. I have a weapon, armor, tool & alloy bs; after they’re maxxed I don’t have to put any more time into them - while a single BS will be “ahead of my” with more KP. But since I can cover all bases…
You don’t need a guide. You only need to know one thing: Specialization is better than jack of all trades. It doesn’t matter if you focus on materials, profession items or weapons/armor. As long as you chose one you will make profit.
People believe they need a guide is because they think they need to be the best. By following a guide you are already doing it wrong - see Thaumaturgy in Alchemy in TWW. Don’t worry if you picked it, you will make money, but it is not the gold printer like guides suggested. Large reason is that too many people picked it up, due to guides.
They should allow for a reset, most games do. They can limit it.
Not that I care much about where I put these points, I’m not using my profs for gold.
Still, we are getting a worse system just because bots and AH moguls… and I find that price a bit to steep for us to pay.
My experience with professions would be so much better and actually enjoyable if they make it so I can reset KPs. Listen, Blizzard, people make mistakes, okay? Why can’t I reset my choices like I do spec talents.
I get why you cant, because it could be exploited easily. But how about 1 reset per week, surely you can do that?
It bites you for more than one week. It’s nice you have never had this issue. Others have.
The KP you can buy doesn’t differ particularly from DF where you could also buy KP however there is ofc the usual renown gating, and currency. I am not finding myself drowning in acuity, again, if you are that’s fabulous but I’m not able to buy every source of KP at this point in time. Not to mention all the damned recipes that require acuity investment to buy.
The guides are needed by many because it’s not an easy system to see where you need to spend points. It’s not intuitive. I personally prefer to wing it and live with my dreadful mistakes. I’m making less than I did in DF but it’s still not what I would deem a good or fun system.
By the time we max out our trees ofc this is all irrelevant but we are no where near that. It’s the start of a new expansion and we are back to the hell of never having enough and being blocked/locked out of other parts.
You are allowed to like this system, you can love. Sadly I do not. I like the overhaul to the UI but I hate the knowledge points, the disparity between professions, the multitude of outcomes from crafting and the three different ranks for materials.
I just got into this new style of professions literally today, a bit of an hot mess and you can’t just wing it.
Kinda like it but yeah… got to look up some guide because it’s everything but intuitive.
I kinda miss the days when if something was a bit harder, people would take is a challenge, not starting to cry about it, but guess society makes everybody softer and more entitled these days.
The attitude with “only those who have millions already make more money” is the biggest lie you can tell yourself. I’ve done 1M gold just by mining and gathering flowers. My investment? Around 15k (far from those millions you like to talk) for tools and the philes.
With no guide involved, but I do have the eyes connected to my brain (checked the cable, switched it to USB-C for higher computing speed, done that before prepatch) I’ve opened the knowledge system for both of them, and started to read (because believe me or not, reading is just enough for beginning). Spotted 2 talent trees that got my eyes: The one giving pure skill for every point, and the one giving bunch of secondary stats. I asked myself what do I want: Gather more low materials, or having changes to gather R2&R3. I went for the skill one. Then opened the default UI, where you can see what you didn’t learn (the unlearned part, which well…it’s intuitive to realize you still don’t know those things, and that you’ll get knowledge while doing them) and checked there, saw around how much knowledge I can do. So I started to work on those.
What was so hard about this? What was not so intuitive or required 3 video guides and a doctorate? Where were the millions I needed to invest for this?
With this 1M, I think I spent like 100k for alchemy and tailoring and more than halfway to jewelcrafting. I still have 900k done without investment.
For tailoring and jwc I applied the same logic as I did for mining and herba. Alchemy is the only one that is a bit harder, as it’s pretty random, but fully knowing what you wanna obtain from it, will make it cheaper. (I knew from scratch I want to do flasks, and what flask I’m gonna use).
Professions in DF+ blows.
The profession system ain’t fun.
Currently playing DF content though, but I assume the professions are like that in TWW too (specializations, knowledge points etc.).
If I have to open wowhead constantly to understand what I’m doing it just sucks, I am playing a game not reading through a library.
You mean like the dungeons or the leveling where you can’t die (in DF atleast)?
It’s the game that makes us softer and more entitled these days.
Something something meaningful choice blah blah blah consequences blah blah RPG