Silence melee class

Such annoyance.

Such RPG breaking

Silence is for casters

The idea of silence came because when they cast spell they usually go hololo

When I attack with my sword. I attack without saying a word.

So…

TLDR

Silence should effect Casters only due to (RPG reasons)
If you want to stop melee from attacking you should (DISARM) them

plz devs learn difference.

3 Likes

Sure, can we also get rid of the non-physical abilities from melees then? Half of the melee specs are now melee magicians.

When you swing your sword, axe or mace to knock someone’s head in it’s not shadow nor holy damage; it’s physical. And yes, armor should affect it.

1 Like

Many melees arent pure blooded melees. Paladins are casters given they use holy magic to enhance themself and their attacks. Enha is a caster. Deathknights are casters since ever. The only true blooded Melees are Warriors, monk, surival hunters and Outlaw/Assa rogues. Sub should have some of its damage removed by a silence technically speaking as their source of magic damage doesnt come from poisons.

And which melee ability is prevented by silence?

I see magic abilities used by melee prevented by silence, but no physical abilities/melee abilities that are?

Then also make interupt actualy an interupt, not 3-6s silence :slight_smile:

1 Like

Forum rule is to not put TLDR in your post, as it becomes trolling. Hence, you’re a troll. BEGONE TROLL!

1 Like

But he’s an undead :open_mouth:

Or a rogue troll disguised in undead :thinking:?

2 Likes

I don’t think that will be good change, unless they remove interrupt cd entirely then t will be comedy.

Do you know what garrote is ? in rl ? why don’t u take 5 sec to search for it and amazing things will happen =)))

1 Like

I was wondering the same thing, I’m not affected by silence generally speaking.

*laughs in condemn shadow damage*

I am the mage now

Ye obviously excluding Covenant abilities. Otherwise i think none would be a true blooded melee.

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