The problem is that twohander got more stats, so they interact with WoW abilties differently than abilities in other games. You could argue they should remove weapons as modifiers to damage in the game - so to flatline abilities to just do a set amount of damage and autoattacks to do equal normalised DPS. Sounds like a lot of work just to fix one spec, of one class in a game at the scale of WoW.
The reason balancing it is so hard is because of how damage works and is calculated.
- If twohanders hit equally as hard as onehanders, then twohander would be better because they grant more stamina as a sidebonus.
- If They both bring equal stats, then weaponspeed would be the imbalance. You would want Twohander for AoE (bigger hits) and SMF for ST for faster and more consistent rage regen.
- Now, what if at different breakpoints of haste you want different weaponspeeds? This will happen. Then you will be swapping out of let us say SMF to TF to get those gains, so you will again need 4 weapons.
This is only a few of the untold many reasons why getting the balance right is so hard. Don’t expect the devs to snap their fingers and it is perfectly balanced. Between PvE, PvP, M+ to raids… there are too many variables.
I am not sure what you mean by dumbed down spec. Both SMF and TF plays exactly the same. So both are the dumbed down specs? I have personally brought SMF into 20 keys and into PuG raids, no one kicked me and at worst a fellow warrior gave me the thumbs up in whispers. If you just do it, you wont find it to be as scary to just go SMF.
Again, we all agree, SMF should be a mog option for TG. Now to the “play my way”, currently with the coming tier you will have more build options than now - and already now you got 4 strong options to chose between. That negating all the minor personal touches you can do between CC and utility/selfsustain. WoW has never been more liberal in how you efficently play the game. Next tier will open even more doors. It is in a really good spot for Fury Warrior talent trees.
Now the DK issue is basically the same. Stats work funilly. Though in their case, onehanders must only be balanced Vs 1 twohander. In Fury’s case, it is two twohanders. In points value think 1hander as 1500 each, twohander as 3000. So, two onehanders should equal up to a twohander.
- Fury needs to overdo and gain 9000 points of value to be minmaxed.
- A retribution needs 3000 points
- A UDK needs 3000
- A rogue needs 3000
- A FDK arugably needs 6000
Fury is a special case. Balancing it is far from easy and honestly it is not worth the headache when the difference is just big enough to make TG the correct choice (Making Fury warrior still a 6000 point spec, btw), yet small enough that you can play SMF if you want to and not really be at visible loss.
Hope this helps you understand my prior arguments.