Single Player WoW with photorealistic graphics

Counter-point. Photorealistic Xal’atath feet.

(I swear there’s at least one guy at Blizzard who would jump at that idea.)

Let’s turn a RTS into a MMO worked tho.

Somethimg is coming

Yes but not really, though.

The only things they took from the RTS were the artstyle, setting and lore. And it was kind of a huge risk, because many similar ideas like C+C: Renegades were absolute flops…

I mean, I could see a market for a singleplayer version /spinoff of WoW, hell it already feels like half or more of the community already plays that way considering how they treat other players.

But tyring to make it into “The Witcher´s World of Blood and Gorecraft: Azeroth Edition” is more or less destined to fail IMO, because more or less everything that makes a Warcraft game feel like a Warcraft game are then gone, except the story and Maps. Because that´s what you´re really effectively making at that point, The Witcher: Azeroth edition. :wink:

Not to mention that one of Blizzards greatest strengths has always been not pushing highest end GFX. so as to have a broad target audience and not just people that can drop 5k /year on a new gaming PC…

IMO a much better solution for people that want something like the OPs suggestion, just mod Azeroth into an existing more realistic game.

But just from that teaser alone it already feels about as “Warcraft” as Call of Duty or GTA… which is why even as a fan of both BG3 and every Warcraft game ever I already expect to enjoy it about as much as a root canal and remove it from my drive in 20h or less. … but maybe I´ll be surprised. :wink:

What a cursed day to have an imagination.

I’m more curious about how much I would have to spend on a new pc.

Well look at it this way. At least they’ve moved on from the nutjob who wanted you to go sifting through animal crap at least once every 20 quests and have copious piles of it lying everywhere.

“Oh you have a pack of ogres? let me put piles of crap everywhere! Please!!??”
“Oh thats a great idea!”

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Blizzard from 20 years ago would maybe have been capable of something like this. Modern Blizzard? Not so much. It’s the same company in name only. The veterans have left a long time ago. I’ve seen fan made renditions in Unreal Engine that looks better than what I’d trust Blizzard to make.
I’ve also seen modern reinterpretations of old item sets that look phenomenal and dwarf anything their artists have put out in the past decade (not sure if that’s due to a lack of skill or being locked in to a specific style or not). Just look at what this kid was able to do from home:

https://www.youtube.com/watch?v=mBJoBhWntkk

Errm no actually. Because the technology wasn’t there but lets not let basic videogame development facts get in the way.

Now ask that kid to completely redesign WoW in that style and tell him he has to keep the same sub numbers.

Easy right?
Its almost as if people have absolutely no clue how videogame design works.

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The tech has nothing to do with it. Crysis was released in 2007 and has, to this day, better graphics than anything WoW could conjure up. Anyway, that’s besides the point. We have the tech now, but even so they would not be able to do it. They can’t even keep this game bug free (RWF anyone?), let alone at a graphical tier worthy of 2025. I will give them cred that the engine is well optimized for the most part, but the graphics are dated. They were dated back in 2004 too.

Now ask that kid to completely redesign WoW in that style and tell him he has to keep the same sub numbers.

You want one kid to do what a company of 5000 employees can’t? Cool. Give him the same amount of resources and I’m sure he could.
For the record I majored in game programming at NITH in Oslo back in 2011. Not that it’s relevant, but people like you seem to think that there is no chance that anyone else knows what they’re talking about.

Because dieplaying 5-10 entities on screen in a singleplayer game is comparable to displaying 100+ AND having to dynamically update positioning data?

Like he said, you´re ignoring basic technological constraints and by doing so torpedoing your own point.

And I´ve beeen working in gamedev for +/- as long as you´ve been alive… that doesn´t magically make your argument, or mine, correct when we decide to ignore basic facts just for the sake of bashing another company.

Because the fact of the matter is also that WoW will and always could run on a potato, while crysis was the bleeding edge of technology and would lust laugh at you if you had anything less than a core Core 2 Duo or X2 4400 and a 7800, which at the time was a roughly 3000 buck pc. Vanilla on teh other hand ran just fine an a gen 1 Phenom with a gt 440…

You might as well be comparing a Benetton F1 car to a fiat 500. :rofl:

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Cool. I was born on June 5th 1985. I doubt you’ve been doing anything remotely relevant to this for going on 40 years :slight_smile:
Now why don’t you put aside that smug attitude of yours and argue the point rather than be a salty you-know-what?

Sorry, I assumed a normal path where you go to college right after high school and don´t spend 10 years dorking aournd first.

But I have avtually been doing this since 1992, and YOU, dearie, were the one that brought up your dev background as a validation for why your dissociated argument must be valid.

So, from one dev to another, Bite me and get a grip on reality. :beers:

It was my second education. I had to because of health reasons. Anyway, that’s neither here nor there. Your arguments fall apart pretty quickly in the real world. Perhaps you should work on yourself a bit and try not to be so obnoxious.

EDIT: Also this was what YOU started with. An appeal to authority fallacy:

Its almost as if people have absolutely no clue how videogame design works.

JUst like your argument about crysis vy wow implodes when you just look at the technical framework and required hardware?

I couldn´t care less care what you think about me, so you can save yourself the wasted keystrokes of adding a personal attack into every post just to be edgy.

Just like you donß´t seem to care about the objective reality the other 7 bilion of live in and think comparing crysis and WoW is realistic from any other aspect than “they both run on PC under DX9” :rofl:

BTW, maybe you should have studied reading comprehension instead, because that quoted statement was never made by me. :rofl:

You said the technology wasn’t there. It was. You lost. Just take the L and move on with your life. Blocking you now :slight_smile:

I said nothing of the sort, reading comprehension really isn´t your strong suit, is it? Your code must be an absolute joy to look at :rofl:

Or maybe you just have a problem understanding that Souldefiler and I are not the same person, just like you don’t understand that an MMO that runs on a Business laptop is not a cutting ende game that won´t even run on a lot of high end hardware. :wink:

But to address the point anyway, it factually was not widespread at the time by any stretch of the imagination.

Oh no, what will I ever do with my life now? :rofl:

Ah, I know what I´ll do, I´ll continue to work on actually successful games, while you aspire become just another “dev” mired in the quagmire of chasing GFX fidelity, only to produce flash without substance that only high rollers can afford the hardware to actually play. Have fun trying tro recoup your development costs :rofl::beers:

ps /edit: Hmmm. I wonder, we’ve had have a new intern for about 2 weeks that seems to think and talk exactly the same way, and loves to talk about his forum exploits in the break room and bore us all to death… maybe i´ll get a good laugh out of being in the office today after all :joy:

I dont care about graphics, never have.
Its all about the gameplay & the story for me.

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Not a fan of the idea. Warcraft isn’t photorealistic.

I would agree that the lighting could use an overhaul though, consistent with the cinematics.

I don’t want to play a single player Warcraft RPG. Could use a new RTS though.

Basically playing the same game, but just looking different?
No, not interested.

If they did an actual interesting, well written unique story driven SP-RPG in the Warcraft setting, then I’d be interested. However, as for the graphics…

I think using a realistic aesthetic has a big chance of reducing Warcraft to being just an ‘average soulless fantasy’ setting, though.

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