I would love to get any advice you have for single target dps
I’m playing Frost DK, I’m straggling having a good DPS both on Mythic keys and Raids.
I’ve tried changing my talents, i think it might be Haste problem or Rotation problem…
On 15+ keys i end up with approx 70k dps thanks to my aoe…
but on Bosses and on raid bosses w/o ads i get aroud 30-50k single target…
I got 49% Crit, 23% Haste, 39% Mastery. (i know i lack haste but 30-50k single target seems low even for that).
Only thing i can say more haste, Gathering Storm Talent and a Winter trait on your azerit gear should Help a little. With icecap Build haste is your friend not mastery.
i think it may be because of cold heart and frostwyrms fury, frostwyrms fury in particular its kind of a joke, it literally deals less damage than a zero cooldown agony from an affliction cooldown (15s duration)
When using the frost whelp version of the crit build you don’t really wan’t to be breaking much from obliterate/frost strike, maybe scythe if specced for it.
normally cold heart would be a no-brainer but you basically lose a potential 3 seconds of frostwhelp dps if you use it, on top of a potential howling blast.
Then there is the mattr of frost scythe iself, with gathering storm for example, frostscythe becomes completely redundant as obliterate will basically generate 2 pops of remorseless rather than 1, while also allowing you to do more damage with rime or frozen pulse.
Froscythe only gives you the illusion of power because of it’s aoe potential but there is almost nothing that you would actually need to use that much on anyway (can even be detrimental with certain M+ affixes too).
Frostscythe is integral to Icecap in Mythic +. It causes a much larger reduction in pillar CD compared to Obliterate. It also spread razorice to all targets, and deals loads of damage.
Cold Heart is also very powerful for the ST gain you get from it. Picking anything else is a significant loss when it comes to priority damage.
you don’t gain anything from cold heart when using the frost whelp because the reduction and rime proc from another obliterate will simply defeat the point while not desyncing you.
Similarly, with frostscythe, you lose single target while not really gaining anything since you already have enough aoe as it is, you simply don’t need more so the loss of ST simply outweighs any gain you could ever hope to get out of it.
Picking FSc is something like a 5% loss in ST but a huge gain in AoE. There’s a reason everyone uses it. Cold Heart is a choice you make to increase st and priority damage since none of the other choices really do anything.
That may have been true before the stats stacked up but now you have enough to completely nullify the benefits of cold heart by just using inexorable assault.
Because of the absurd resource generation you basically need to use those obliterates constantly. Cold heart will make you overcap or desync your runes and lose damage in the long run anyway.
Hell, half the time i can’t even fit howling blast into the rotation, the overcapping is that bad because of runic empowerment being buffed despite it already being a problem before.
A better solution would have been to increase the death knights damage while reducing the runic empowerment proc rate…
You don’t use CH in AoE if that’s what you’re talking about, except if it’s for priority damage. For st, it’s a lot more damage for the GCD, and nets more st compared to inex (1.1% in max corruption gear).
Are you 100% sure you are considering the effects of FSc on pillar usage and uptime when you’re talking about not picking FSc? It drastically reduces Pillar CD compared to using Oblit in AoE.
dont forget that even without KM if only 1 of the targets hit by Scythe crits it pops icecap reduction
you can easily drop pilar to 25/30sec cd and given whelps give me 1100 mastery for 15sec thats a huge mastery bonus uptime (not counting corruption bonus) plus whelp own nuke, plus razorice stacks which make everything scale on aoe (even RW with GA stacks)
as a bonus for 30sec pillars u also get more uptime from icy citadel STR bonus
like i said, it may give you a small gain in aoe, but it simply is not worth losing single target when you already have enough aoe.
the reason i do not use cold heart is because it slows down rune usage when i need to be out of runes to do proper damage and prevent overcap so i simply cannot afford to spend runes on single rune attacks very often, obviously i use remorseless, but this is why it is better, because the drastically increased rune usage grants more time and power as well as faster ramp up to remorseless winter.
This is just feelycraft arguments without any substance. You say you don’t use FSc since you lose ST, but at the same time you don’t pick CH which is a big ST increase.
Cold heart causes your runes to desync and thus lose damage in the long run by having a stray, unusable rune stuck in your rotation, this simply makes it so you lose damage anyway for every second that rune is not being used.
actually, you do, because since cataclysm, runic power is now a generator also, which means if you wait on that rune, you are missing out on a potential additional rune from a runic empowerment as well as, for some reason, runes being generators of themselves with lucid dreams. Sitting on 1 rune is now a dps loss if not used asap but at the same time you have to use runic power asap also, because again, generator which means you sit on either resource and you are losing damage via overcap for every second they are not used but unlike the previous system in wrath, you literally can’t use thos resources fast enough to prevent this, you can only minimise it by using things as fast as posible.
The Runic Power generation can essentially be baked into the rune itself. Spending one rune gives you 10 RP, which when spent gives you 20% of rune. So a single rune when spent is essentially 10 RP + 0.2 Runes in a way (It’s actually 0.25 if you consider the extra Runes generated off the extra runes etc…).
Back to the argument on sitting on a Rune. If we sit on one rune for the entirety of the fight, how many less runes will we have used? It’s going to be 1 less rune overall (+0.25 if we take the RP regen into account). If I make sure to end the fight with 0 runes left, I won’t have lose anything at all. I would’ve used pretty much exactly the same amount of runes as someone that wasn’t sitting on that single rune. If we were to consider an extremely long fight, I’d lose out on a total of 0.25 runes because of the holding. It’s simply not relevant. You only want to make sure that you always recharge runes.