Just thinking warrior could use some rework of skill visuals to make them feel (way) more impactful. The feeling that you are absolutely crushing someone doesn’t necessarilly come just from the damage numbers, the skill visuals matter too. And warrior is a class that should imho feel that way and should have skills that feel like you’re cracking a montain open.
Warbreaker, stomp, leap: are we joke to you?
Do you need something like DHs where they keep flying and jumping?
Hell no… Their visuals annoy me if I play mele class beside them in a raid.
Warbreaker, stomp, leap: are we joke to you?
Pretty much, yes. And the other skills are even more of a joke unfortunatelly . Tbf though, I’m fine with Heroic Leap, because it’s just movement ability after all, I don’t see a reason to change it, feels fine. Warbreaker and Stomp could be visually buffed.
Do you need something like DHs where they keep flying and jumping?
No, who said anything about flying and jumping? Character animation is very small part of what I consider skill visuals, it’s about the surrounding effects. It’s like when you cast a spell on mage or warlock, do you even remember what the character animation is? I doubt that, but the surrounding effect is memorable and easy to identify.
To provide a concrete example, apart from the obvious (basic rotation skills having virtually no effects on them) - Dragon Roar. The name screams potential and what it actually does physically hurts me every time I press the button . Some vanilla skills look better than this …
And one last thing, some of the attack audio, especially in the basic rotation, sounds like Bud Spencer and Terrence Hill slapping each other in some old italian western movie …
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