Skull of impending doom

Allow people who destroyed/vendored/whatevered it before tbc to get it back this item is a MUST have in arena especially 2v2 who could have though this sht would be usable in arena…

That is impossible. Classic and TBC are like 2 different worlds. Its too late

Just like engineering belt, it’s very good but it’s not a must have

As a war it is a must have, playing rogue mage you surely know.

I have seen (and lost to) several warriors without skull

It helps, but it’s not needed

explain to me how a war drood is supposed to win against a rogue mage with a drood without belt and a war without skull then

You’re not.

If you were serious about pvp in the first place you would of never deleted such item… and since you did… you could of just made a new warrior before tbc even hit.

Yeah the match up is supposed to be lost but with the skull you can win against the bad rm, and even the bad can go high.

And for the blood elf troller, I was not a private server player how could I know this item would be usable, I deleted before tbc launched because it represented everything wrong and dumb about the classic pvp (the insane use of consume ect) that I hated.

By the time I realised it could be used in arena I was already 70 with blacksmith lvled, what you say is has dumb has what some ally said about the horde queue, “just” rerol lololol.

You’re usually not, the matchup does favor RM

It’s very winnable though, good timing on trinket/racial (escape artist or war stomp)/fear/intercept/intervene/disarm/spell reflect/surefooted/mace stun/imp hamstring/resist from the warrior and good movement/good timing on trinket/bear form/bash/war stomp/nature’s grasp/faerie fire/charge/NS clone/resist from the druid make a much bigger difference than skull ever could

Belt and skull obviously add more things you can do to help you out, and it’s better to have them than not to have them, but it’s not something you need to have to be able to get gladiator, or even rank 1

And the rogue mage can just roll their faces and still collect wins :joy:

I don’t really agree, 2 DPS comps generally do have a fairly simple gameplan they try to execute, but mistakes (and some things that aren’t even mistakes, like resists) get punished SUPER hard compared to healer/DPS comps

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