Druid shifting causing Skyriding to switch you to Static seems fixed, but I’m still having a very inconsistent success in escaping bodies of water using Travel Form.
Aquatic Form won’t shift into Flying Form before you swim to the surface and attempt to jump out… and while removing Skyward Ascent from global/shift cooldown helped with lifting off during the pre-expansion period, it is still not a very smooth process. Holding down the JUMP button sort of works only 70% of the time and it force the Skyriding action bar sometimes for 10 seconds in a row (while maniacally shifting between Bird and Aquatic) which will allow you to lift off, but other time the action bar will switch between Default and Skyriding every 2 seconds. It just doesn’t feel good.
You will only be able to ascend (fly up) if your ping is below 50. Any higher you simply do not have enough time to press Skyward Ascent in the short time between jumping out of and touching water again because of how small the window is before you are autoshifted from Bird into Seal. With other mounts you will conveniently never have this problem, the button creates distance from water while swimming (technically only floating on surface).
As for camera bug and other related issues, I still haven’t noticed the character aggressively horizontally snapping, but while holding the RMB looking up or down sometimes feels very sluggish until you remount completely.
However, after using Soaring Spelltome or and similar disk mounts, many of the character animations for all classes, including Druid’s Flying Form while Skyriding will stay broken and semi-functional until you relog the character.
Example of Bird Form standard dive-bomb animation on my Zandalari (expecting to see folded wings) replaced by ground sitting or standing animation.
https://i.imgur.com/flWulJi.png
For other Racial Bird forms which have idle-hover animation instead of actually standing on their legs, when diving towards the ground the bug won’t force their body into a sitting position but their wings definitely won’t fold correctly either.
Last thing which feels very different from the entirety of Dragonriding experience (previous expansion period) is that flying directly into the water surface at a sharp (<45°) angle didn’t result in breaking surface and switching into swimming, but instead you would lightly “bounce off” the surface to maintain flight speed and momentum for a while longer. Not sure about the new design philosophy or if that may have been the source of the bug which was causing character snapping.
update:
Recreating this scenario with Skyriding causes no snapping, but getting more than your feet wet and continuing to fly afterwards with Mounts and Bird Flying Travel Form IN STATIC FLYING still causes intense character HORIZONTAL SNAPPING whenever you hold the RMB. While flying forward if you force the direction up or down you will notice this SNAP happen each and every time. Your mount will look like it has skipped some animation frames. Going from down to up it occurs when you are sitting perfectly parralel in relation to the surface below, but while moving the view in a downwards direction after first looking up, the snap will occur not at 0° but at an angle of around -20°. To notice the snap, you must be moving forward, steadily hovering in the air will not do.