Skyrocketing Consumables Prices

I think Blizzard has to intervene and put a limit to those prices right now.

They won’t and they shouldnt. Market is going to regulate itself. Just benefit yourself like craft R3 flasks and sell them and buy R2s for the content you’re doing since they more than suffice.

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The market won’t regulate itself when everyone has access to an infinite supply of gold through the WoW Token.

Before the WoW Token and the shared Auction House, the market would regulate itself, because players on your server would only have as much gold as they had, and they would only be in demand for various consumables for certain periods of time.

So in the old days, when something was too expensive on the Auction House, you didn’t buy it. So the demand went down, and thus the price also went down.

But that’s not the case anymore.

When something is too expensive on the Auction House these days, players just buy a WoW Token and get a gold stimulus, and then the thing they want to buy is suddenly not too expensive. And then they buy it.

In that environment, over time, the price of things only goes one way. Up.

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Which content do you believe deserve R3 consumables only?

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Lol what a cope. Go play classic servers and this theory already goes out of the window. Wow token bad blah blah yada yada.

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Feel free to elaborate.

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New classic servers have no WoW token and not region wide auction houses but the consumable prices are even more boinkers than in retail and its not something that will solve itself. Same happened in OG classic release throughout way before token was added, haste pots in Wrath for example were a small fortune if u wanted a whole raid nights supply. If people aren’t blaming WoW token they blame people for buying gold from some poor slovak.

The demand for consumables is obviously high now because season is still fresh and anyone smart enough bought a big stock before the release of the raid. High demand, higher prices and u can see that also in the prices of mats to make consumables which makes them more expensive to craft.

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Brace yourself, a true scholar is among us.

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It’s essentially the same.

What plagues Classic WoW is botting and third-party gold-selling.
Those same issues exist in Retail WoW. The problem is just exacerbated because of the WoW Token.

In simple terms: The fact that players can generate as much gold as they want by spending money (legally or illegally) makes prices go up.

The issue is that you have constant demand in an environment where currency is infinite (whether through third-party or the WoW Token) because there’s no reason not to buy something that is good to have. And at the same time you have a limited supply (the limiting factor being gathering). That naturally results in increasing prices.

“Demand” … doesn’t take much thought to realize it’s a new season, and demand for them is high…

Exactly this. I don’t understand what’s confusing here

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Easily one of the best anthems around, but yeah… free market vs crippling socialist nonsense. XD

Da, com’rade PsychoFoxy :elf:

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Push content. Nothing that one would classify as farm (weekly vault is included in the farm).

A: It regulates itself every season and xpac
B: Not how the token system works.

It is. I am literally using that every xpac and season start to make a bit of extra cash.

Well there are two parallel trends going on, and sometimes they cross.

So early on in a new Season the Auction House flippers know that it’s prime time to flip everything, because lots of players return to the game and they need all the new stuff and all the consumables, so they spend their gold without reservation. And if you flip items on the Auction House, you can earn a lot of gold by prying on other players’ willingness to spend gold during a time when they’re in demand of stuff and aren’t very critical of the cost of that stuff.

The other trend that’s going on, is the long-term gold inflation in the game.
WoW has very few mechanics that reduce the amount of gold in the game. There are repair costs and transmogrification costs and NPC vendors selling various things, and that’s about it. And that pales in comparison to all the venues that players have to accumulate gold in the game, be it through quest reward or looting corpses or completing dungeons (or mission tables in the past).
So as a result, over time, the amount of gold in the game’s economy just grows and grows and grows.

So if you’re a returning player, or someone who’s just been minding their own business for a while, and it’s a new Season and you go to the Auction House to buy some consumables, then you’re being hit with the flippers having driven up prices on everything as well as the general gold inflation that’s been happening in the economy since last time you took part in trading.

And on top of all that, as said before, you have these venues by which you can buy as much gold as you want, which allows every player to flat out ignore prices completely and just buy whatever they want at any price imaginable. That naturally makes the prices skyrocket, because there’s no real mechanism holding them back, besides players arbitrarily feeling like certain prices are too expensive.

mythic raid prog and high keys above 15

I am sorry, but I can’t respond to these replies that just quote a tidbit of my entire post and slap a short rebuttal on that isn’t elaborated or argued, but merely exist as a point of contrary.
I don’t even know what you mean when you say that. You’re using that. What?!

Yes, and no. It now regulates itself according to how much money people want to spend on the game rather than how much people can farm, so the prices rise WAAAAAAY higher than it should when a new season drops because people have no time to farm and interest in playing is high.

Use your brain then.

The market behaves like this every xpac and (nearly) every season start. This is nothing new and has been the case since always. And I am using THAT behavior of the market to my personal advantage and utilize it to make cash.