but if the system is fine, then pvp wouldnt be that dead compared to other Seasons
For example, if 5k Players Playing in ssn2 m+ and in the next M+ season 3 only 2.5k Players are playing M+ then something must have happened
we take it differently, u say the current (Arena System is Fine) We’ll accept that, but what is wrong then, except Player behavior because they want sl ssn2 back
What about Class system, reworks, Mana Pacing, Dampe games, what is with that, is this fine too?
There has to be something, apart from SL2, which the players liked more than Dragonflight
But why the peoples are not doing it, for example, i could Play League of Legends, or other Games, but why i dont Play it currently? because i dont want to play it, and i have a Reason for it
Because i dont have Fun with these Games, i do have fun with wow currently except the Dh thing, But games are there to be fun, if Peoples dont have Fun, they dont Play it
i mean I can’t believe ssn2 is the main reason, i havent played it much im be honest with u, i played it only 2-3 weeks thats it, never again, but even in Legion, or Wod "when it wasnt as easy a sl ssn2 to get rating, the season was not dead
I get the point that once players get something for free, they always want it for free, but i see way more issues than only the ssl ssn2 thing, and wanting to have free glad
For me Dragonflight arena is sometimes just annoying, for example play Meele into an Ele shaman
Knock knock totem, place me to africa, Stun, knock, freedoom from pala run away, knock Stun
The game currently feels like you’re playing against MOP LS/D
For me, that is a subjective feeling, it was a mistake, that they reduced the normal cc, and added 1000 micro things instead, i mean i get the point, the game feels less scripted, especially with the Blind into Sap thing, but for me it feels like, to change the cc created more Problems, than it actual fixed problems, especially for newer players.
Also the Pacing in Legion/ Bfa ssn1/ Shadowlands felt better, players died faster, it wasnt always a only mana game, idk it felt more satisfying
for me it isnt about Title or Rank, for example i played most likely only 2s in legion, and 1 time for the 2.4 enchant, not more, and i had fun, the game was fun
idk the priority should be “fun/ class gameplay” “pacing” and then rewards
I think players underestimate what pacing and class design can make
The best example we can see is that players can no longer keep up mechanically and are even willing to bot
the skillcap in Df compared to Sl or Bfa is i would say 5-8 Times higher
Also to Balance classes around Solo shuffle made everything even worse.
I think sl ssn2 is also to blame, but not completely, and players underestimate other factors