i wont say Sl s2 Ruined Arena
i think the fact, how the Devs tried to change the Mmr was a Problem, they just made the wrong Decision
They should have increased the rating requirement from glad by 100-200 cr instead of adding a completely bugged mmr system, they killed instantly the arena szene with it.
and keep in mind, many pvers also played pvp for the upgrade gear, So we had more players in the pool than usual
and i think for many peoples the Sl pacing was more “fun” games ended faster, there was less micro cc, less weak auras/ addons, and a game wasnt like “u play to safe until the enemy healer is oom”
idk, it felt more fresh tbh, especially when u came from a 90% dampening xpac like bfa, i liked the ssn1 and ssn2 season, even when i stopped ssn2 after 4 Weeks because Lost Ark was more fun to play 
there are more reasons that caused it to be this way, Sl S2 was a Part of the Current Problem, but is not the only one.
I agree with you on most of the posts, but you should evaluate it more objectively than subjectively, it´s a COMPANY, if Peoples Quit because the company caused a problem, ITS the fault from the Company, If they don’t do anything about it, the product will die, more peoples will Quit, i would say natural selection.
Not my Problem at This Point, it´s not the Fault from The People, it was the Fault of Blizzard, (because they created a problem) and if they don’t do anything about it, it’s their own fault and have to face the consequences, i still like the Game, and will Play it, but the majority don’t
In PVE it would be a financial problem, but the PVP community was so small at the beginning that they wouldn’t care anyway
yeah, cause of the Fake “dopamine level” it´s just more fun too see a higher mmr number, I think almost everyone thinks that way (included myself)
when i saw the first time in my live 3k mmr I immediately wanted to play more, and had more fun in the game, but sadly An accident in reallife prevented me from playing the game for 4 Months