SL S2 Ruined Arena

Ladder going up to 3800+ cr made breaking your own records impossible for almost everyone participating in it.

Either make every season inflate to those numbers again or completely revamp the arena system, but not being able to play anywhere close to your max rating isn’t fun. People just don’t push anymore after collecting their rewards because there is nothing to gain.

Arena has been so much more dead and stale eversince, apart from shuffle during DF S1. Wait, what was the shuffle rating at again during S1? Coincidence?

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Just always inflate it, and add more rewards past 2400. People will be momentarily upset that plebs can get tabards and enchants and drakes now, but they will get over it, just like people got over the fact that you can buy your weapon off a vendor now at 0 CR, rather than being 1800 or whatever it was back in TBC/WoTLK.

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just make 2-3 month seasons, bring back old gladiator so we get gladiator/r1 by %, move actual gladiator to 50 wins above 1800 or 2100. Then everyone can play for a goal and make it fresh all the time, insane activity like this. In classic u kinda release new realms and stuff every few months because ppl burn out so quickly and here seasons are giga long and dead

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SL s2 is what arena should have become long-term. It didn’t ruin arena, it made people wake up and realise playing seasons like these is pointless.

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SL S4 is what killed it. What was r1 there? 2600?

So what you are saying is that it’s not been worth to queue eversince SL S2, therefore SL S2 has ruined arena?

R1 was like 2950 something I believe. SL S4 was a very boring, inactive season that no one cared to push in, apart from a few people that play WoW professionally, therefore there were like ~50 #1 spots and ultimately it could have never existed and it wouldn’t have made a difference, so I don’t see it having any lasting impact on the game, therefore I don’t see how it did any damage.

SL S2 was great
I remember fighting against Warrior arms / Ret Paladin in 2v2 at 2200+ (don’t remember the exact rating)
People being able to go that high with two dps / playing what you like was what made it great.

2 Likes

Why is it?

Yes it did, like I have been saying for a long time now. People compare where they’re currently at to where they were then. Not even close? ‘Game is broken. MMR is broken. I’m not playing anymore’.

I think the pandemic with everybody locked indoors combined with a 9 month season was a bigger influence on SL s2’s participation than anything else.

Also, the sooner people realise that ranking > rating, the better.

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This is never going to happen because ranking is inconsistent.

Apart from r1 titles, which are being given out weeks after a season ended, there is nothing that is tied to rank. If I’m #1 ladder at the first day of the ssn, but #1 is only 1600 cr, then I won’t even get the elite set. The rewards tied to rating are consistent because their requirement doesn’t change, no matter how many ppl are playing at what rating. Therefore ppl won’t give a crap about rank, only about rating as a raw number, apart from the upper echelon of the top 0.2% or 0.3% of players, that are competing for r1.

You are missing the point on that. Would you rather be 2900 rated and ranked 1200th on the ladder, or 2500 and ranked 700th?

There are too many variables in operation for you to use X season as a comparison to Y. I.e. duration, participation, games played per season, class balance, a global lockdown.

And the rewards tied to rating are low and easy to obtain no matter how inflated or deflated the season is. There are currently well over 1300 people above 2400, and bare in mind you can farm glad wins when dropping to what, 2375 or something? This doesn’t scream out to me that MMR is a problem.

If people weren’t good enough to get low skill requirement rewards, then maybe they should stop blaming everything but themselves and just get better, and maybe stop using such outrageous anomalies like SL S2 and DF S1 solo shuffle as their standard. Those were JOKE seasons.

i wont say Sl s2 Ruined Arena

i think the fact, how the Devs tried to change the Mmr was a Problem, they just made the wrong Decision

They should have increased the rating requirement from glad by 100-200 cr instead of adding a completely bugged mmr system, they killed instantly the arena szene with it.

and keep in mind, many pvers also played pvp for the upgrade gear, So we had more players in the pool than usual

and i think for many peoples the Sl pacing was more “fun” games ended faster, there was less micro cc, less weak auras/ addons, and a game wasnt like “u play to safe until the enemy healer is oom”

idk, it felt more fresh tbh, especially when u came from a 90% dampening xpac like bfa, i liked the ssn1 and ssn2 season, even when i stopped ssn2 after 4 Weeks because Lost Ark was more fun to play :smiley:

there are more reasons that caused it to be this way, Sl S2 was a Part of the Current Problem, but is not the only one.

I agree with you on most of the posts, but you should evaluate it more objectively than subjectively, it´s a COMPANY, if Peoples Quit because the company caused a problem, ITS the fault from the Company, If they don’t do anything about it, the product will die, more peoples will Quit, i would say natural selection.

Not my Problem at This Point, it´s not the Fault from The People, it was the Fault of Blizzard, (because they created a problem) and if they don’t do anything about it, it’s their own fault and have to face the consequences, i still like the Game, and will Play it, but the majority don’t

In PVE it would be a financial problem, but the PVP community was so small at the beginning that they wouldn’t care anyway

yeah, cause of the Fake “dopamine level” it´s just more fun too see a higher mmr number, I think almost everyone thinks that way (included myself)

when i saw the first time in my live 3k mmr I immediately wanted to play more, and had more fun in the game, but sadly An accident in reallife prevented me from playing the game for 4 Months

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I’d rather be 2900 rated and ranked 1200th because a season like that is going to be way more active than a season where 2500 = #700.

You are missing the point. Idc about rewards being easy or hard to reach, rating requirements became a joke with BfA anyway. The matter of the fact is, you need rewards to get a huge majority of people to play. If you only rely on people that play the game for fun, no matter what the circumstances are, you end up loosing like 80%+ of the active playerbase and SL S2 basically eliminated a hidden reward called max rating or sometimes also referred to as “exp” from the game for a huge chunk of players because theirs got inflated up to a basically unreachable number by nowadays standards, which results in activity dropping off massively, once rewards have been collected.

If some significant ratings became obtainable again for the average andy, that managed to push a #2000 3k rating during SL S2, then a lot of them would keep playing and pushing themselves again, but the way it is now, they will get their 2400 some point late into the ssn, when it’s less effort and then they will stop playing all together until next season or queue some low MMR 3s with their friends because pushing 3k+ is not on the horizon for them and/or not worth the effort.

You have thousands of games played this season. Activity is clearly not an issue for you.

https://imgur.com/a/4lBlMmN

You can literally get many rewards by losing more than you win. Here’s a random Warlock I just saw in a random battleground.

One day people like you will connect the dots between a 9 month season and a global pandemic.

So the activity is dropping off massively ‘once the rewards have been collected’, but:

Huh?

They already are.

Contradicting yourself. You’ve gone from saying that you need rewards to be obtainable and to keep people playing, but now you’re saying they’re stopping because they can’t reach the ratings well beyond Glad which they got from spam queueing a 9 month season during a global pandemic?

Ye shorter season can be the solution, but i disagree with % based cutoffs (got r1 and glad % based) and hear me out why:

Because the amount of casuals basicly decide how many spot are for glad and r1, which is only working when there is a huge or constant playerbase which isnt the case anymore (based on xp since sl and df).

Usually the people between glad and r1 are more likley to not quit or take a break through out an xpansion, but the casuals do. That means the people that get glad or r1 in one season, are not capable of archiving it in next season - not because their skill has changed, but the amount of players who play the game.

My idea to the rating and rewardsystem in pvp is the following:
Make a system like in fifa fut.

If you hit X rating you can sign up for a monthly tourmanet in your bracket (major, medium, minor tournys) where the rewards are played out.

Now which rewards or which ratings are required for the different difficulties is a open dicusion ofc.

Monthly tournaments can be independent from seasons and it also forces the people of the same skill lvl at the same time together. (monthly weekly)

The rewards are not based on % becasue its based on the elimination in the tourny.

But thats just a short idea, what i think would change the pvp system to a better.

There are people out there who don’t want something like that, or don’t understand what that means

sometimes i think they rather having a small pvp community like Ascension wow where 15 players fight for the top 10, what a nice meaningless dead boring game

I mean the costs are clear, either you care and have a dead game, or you don’t care and the game is allive

I think any person with more than a room temperature IQ would take the second solution, But there are people out there who prefer the first solution, crazy right?

is becoming more and more, until we reach Ascension wow at this point, what a great future for a game, Who doesn’t love it when a favorite game dies?

Can someone explain to me, why we dont had the problem in Mop/Wod/Legion/Bfa ?
Game felt always Lively

a Friend of mine who had a 2 Years Break bought wow 2 Days ago, he made it to Level 70, played 2 Days Arena to gear his char, and the first thing he said about pvp is “why is the game so dead?”

That wont rly work out that well, ppl have jobs on different times of the week. Forcing them to take days off just for the “monthly tournament” wouldnt rly be that amazing.
Some ppl might not even be able to play that much due to situations but they are grinding hard when they can.

Them not being able to play during those “Monthly tournaments” would also be quite the frustrating experience for alot of players…

Honestly, during THE season, 2nd option, but 1st option longterm.
I was like top 100 or even better when I was playing shuffle in the beginning of this season. But who cares, if it’s trash 2200, when I see absolute noobs in game with 3k+ in shuffle from previous seasons? Technically, their experience is WAY higher than mine. This feeling sucks and demotivates me from playing (personally).

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It´s like Playing one Season in League of Legends Diamond, and in the Next Season only Silver

the system in wow is so inconsistent and not Good, in what world Can players defend this current system? (i dont mean you by this)

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I understand and you have big point with not all people beeing able to play the tourny because of work or other things going on.

However the reallity is that r1 or the %gladiator were played out the last cuple of days of the season. So if you cant play the last days of a season you will not be able to aim for that rewards anyway. But if you have monthly or weekly tournaments you basicly “creat more season ends” during a season.

2v2 EU

2400+ - 167 (0.237 %)

2100+ - 2818 (4.015 %)

1800+ - 17699 (25.214 %)

1600+ - 40637 (57.892 %)

1500+ - 52820 (75.248 %)

sample provided (1200+) - 70195

3v3 EU

2400+ - 562 (1.521 %)

2100+ - 2786 (7.538 %)

1800+ - 10163 (27.499 %)

1600+ - 20699 (56.007 %)

1500+ - 27681 (74.899 %)

sample provided (1200+) - 36958

RSS EU

2400+ - 1436 (1.782 %)

2100+ - 6927 (8.596 %)

1800+ - 31476 (39.061 %)

1600+ - 64104 (79.551 %)

1500+ - 80582 (100 %)

sample provided (1500+) - 80582

Data from over 2 Months Ago. / not accurate. sadly i dont have current based Data, i think 2.4 is atm 1.2k?

1 Like