First off. I commend you. So far, Dragonflight has been a real blast. I love practically most changes.
I will not sit here and insult anyone at blizard, it is not my intend. But with what I am about to say, logic fails me so mutch, that I find it hard not to get frustrated. It only raises more questions to my self than answers.
Since Shadowland, at the end of season 4, meaning Dragonflight pre-patch. I have consistently done 1/3 of Unholy, Havoc, Demonology and Afflictions damage. These classes does tripple of my damage. As of right now, I am full pvp geared and not once have I ever been top damage, even though I am accompanied by a pocket healer. I simply can not keep up with a Havoc’s over all spread damage.
That being said.
Havoc has a consistent 25% healing reduction lasting 6 sec, on aoe, requires nothing besides 35 fury, on a 15sec CD (scaling down with haste). Theoretically, you can have a gap of 4sec on this healing reduction. Theoretically.
But it requires far more globals and wasted damage output to keep slaughter house up on multiple people. I do not disagree with all the changes to slaughterhouse. But I think the “not refreshing stacks when new is applied” is a bit overboard.
Basically any class that has a consistent 20%-25%-35% can almost keep it up endlessly.
Demon hunter, as of right now. If having no haste at all (very unlikely) would consistently be ablet to keep 50% healing reduction up at 40%. And that is on multiple targets with ease.
An arms warrior can keep 50% healing reduction up at 24%, on a single target. It requires him to use sweeping strikes, which again, is on a 30sec cooldown, so it will only make the % lower since it doesn’t match in time. But even then it would require that it is chosen as a talent.
I understand that healing reduction can be detremental with the changes in pvp. But I can not fathom how Havoc can keep go below the radar. They have absurd healing (Yes I know it’s being nerfed this wednesday) they have absurd mobility, enough to make feral druids cry out from lack of mobillity. They have absurd consistent damage and worse is, their consistent damage is almost 80% cleave damage and to top it all off. They’re are allowed to keep a 50% healing reduction talent, which isn’t even part of the pvp talents, but is a basic talent in their talent tree. So they don’t even have to sacrifice any pvp talents in order to get it. Which both Fury AND arms have to.
I am seriously baffled by such a thing that should be logically. Like, I spoke to my dad about this, who doesn’t even play wow. Just to see if someone who doesn’t play the game, would logically see that something isn’t right.