Slow Effects

I’m not very familiar with the Paladin class. What kind of slow effects do you currently have in Midnight?

In battlegrounds, I’ve noticed that Paladins are able to kite flag carriers for a very long time. As far as I know, Dawnlight only lasts 8 seconds as far as I know, and in PvP it should be around 4.6 seconds.

In my last battleground, there was again a Paladin who managed to prevent even high-mobility classes from escaping the base with the flag and he wasn’t even using stuns.

Ret paladins have Judgment of Justice which reduced enemy movement by 30% with very high uptime. We also have Consecrated Ground which slows 50% while enemy stands in consecration.