I was tanking dungeon spam leveling another warrior, and warlock was clearing all the dungeon by almost one shotting all trash mobs.
Mages can spam barrage and arcane explosion making like 70% of total damage of the whole group.
Not so long ago I was joining BG while leveling a priest and we have been placed against 3 hunters, who were one tapping my priest to the kingdom come.
I am not happy with WPVP activities, but man would it be fun if there would be a free for all in more instances , or just plain BfA zone scenarios like warfronts+.
I miss Zuldazar soundtrack and sands of VolâDun.
I did this in zuldazar , with my druid tank ally , i go in zuldazar capital and kill everybody in ( lvl 10-20 chars ) , with the legendary shield , iâm taking 0 dmg with 150 hordes guardes on me , i spam kill low levels , they try to escape and take ogrimmar portal , kinda funny
I think most ppl lvl with warmode off or do dungeons.
Iâve lvled some allied races during this anniversary but in BFA zones itâs a bit faster as alliance with 20% warmode buff + 17% anniversary buff. Only once did I encounter âgankingâ and that was an undead priest standing at boralus boat, managing to kill me once. Canât recall seeing another player outside of that in warmode. No alliance ganking while lvling horde chars.
I can be your friend m8. I log into my low level alliance and you can gank me while I running around and do Quests! The service only cost 400k gold/h. Sincerely Novaboosting (maybe shouldnât give them ideas)
I have long stopped checking, I know if I have to turn WM on for some reason itâs like a ghost town in the game. Then you turn it off and you are surrounded with people once more.
I hated having to play in WM on because of artificial bonuses which were bribes to make people turn it on. People didnât have WM on because they wanted to PvP, they had it on so they didnât lose out.
If you need to force people to turn WM on itâs not working IMO.
It was a bribe to get people not at all interested in PvP or at least world PvP to turn it on, just like the âOverwhelming oddsâ Quest tried to do so to whatever faction was imbalanced in a region⌠Both of which failed miserably because of phasing/sharding being imbalanced all the time and cross-realm groups in premade group finder etc skewing odds.
Not to mention it split WM on and WM off so if you tried to join a group for a world quest, or a world boss you might be a different âphaseâ and unable to see/help people. Not to mention getting thrown into different shards randomly on top of that, where you either wouldnât see anyone or get one with overwhelming other faction in the area.
Also, making it linked to xp was a very bad idea as it also made it so there were plenty of low levels with PvP enabled for high level not-PvPers to gank/grief as much as they can.
I think itâs more a failure of implementation than concept. In theory itâs a good idea to incentivise the side with fewer War Moded players to join in.
But having an XP bonus means itâs going to be used by non-max level characters and they are vulnerable to ganking from max level characters.
The rewards should probably be PvP related rather than XP. Either more Honor / Conquest or perhaps a buff to power (not a major one that breaks the game but enough to encentivise).
As alliance it always feels like a ghost town. Even on Ravencrest a friday in Stormwind! Canât help my self tho, seems impossible to change faction after soon 17 year as alliance