So, about this week timewalking dungeons

Besides the fact that everything dies too fast, including players wanting to tank or players wanting to deal damage too quickly to the mobs, because they see the mobs melting before their very eyes, I see there’s a few bugs.

  1. The Blood Furnace and its difficulty - everything either melts and so fast that tanks can’t even get close to the enemies, or… well, there is no “or”, it seems the difficulty was overtuned yet again, so it’s either you or them.

  2. The Timewalking items dropping from bosses - their ilvl seems to be too low, even if you get a “Timewarped” item, it’s barely 554 ilvl, where the boes, ready to buy from auction house for a few gold are ilvl 564. At least make them comparable to rhc, maybe a bit lower / higher ilvl, unless it’s simply a transmog item, but then why would it have stats and level requirements?

  3. Well, this one is about rogues - after leaving the dungeon, all the poisons except Crippling Poison simply disappear for no reason. I remember it was the case before, that no matter how many poisons you applied only one resided, so no idea why wasn’t it solved years ago.

It’s not just about rogues, even. It drops nearly all buffs. It does mean poisons for sure, but it also means that it drops your steady flight toggle and shoves you back into skyriding every time as wel, for example.

My guess is that basically it just clears all buffs with a narrow exceptions list when switching to/from Timewalking, probably because they can’t rescale numeric buffs on the fly (so that level 80 poison going into a lvl 30 TW dungeon would have still done level 80 damage numbers).

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