So after 500 games of solo shuffle

I felt like it was only right to head to the official forums and drop some feedback after 500 games of this new mode. Now I know, I know. I’m sure 500 games by this time in the expansion is “Absolutely nothing” to many players. But with a job that eats up time and the game counter not increasing when people leave (And my god, has many jumped ship); I have not reached more than 500 games, and with that I got the following feedback and words to say on the mode:

1: Fix your que times. I do not have more to add to this other than that I refuse to believe that DPSers should have to wait this long for a que to pop. You have proven the Uldaman que-times-with-quest in the pre-patch that DPSers needn’t have long que times at all and at this point in time it feels like you are doing it just to artificially pump game time. This may also be because of your poor match making which brings us to:

2: Get a hold of someone who can actually set up proper match making. Since right now Solo Shuffle is a wild west in this regard and this Nr 2 issue getting fixed would solve some of the lines I now will follow this with as I doubt this ever will be fixed.

3: Do not have separate ratings for different specs, this clearly messes with your match making and ends up giving some people games where even if they win 5-6 games; They hardly gain more than 10 rating, which is absurd. This is a non-issue if you fix Nr 2 but yeah… Doubt it.

4: Make the rewards demand higher rating. Getting the Elite set should feel a bit more challenging imo. Now I am in NO WAY a Gladiator level player. I haven’t not even reached 2100 rating in Solo Shuffle and prior to this my best rating ever was like a 1700 rating in 2s way-back-when in MoP or WoD I think, and I felt this elite set was a bit too much of a “Just pick it up” - This again will likely be less of an issue (Tho not a non-issue for sure) if Nr 2 is fixed.

5: Change how leavers is punished and make it clearer that they are punished. Right now when a player leaves it just says “… and will receive a queue penalty” - This is not enough when some people spend 15-45 minutes in que and then gain sweet FA. If you won’t even give us the name of the melt that left so people can turn their anger to them or at the very least - Put them on ignore if they are on the same server: at least subtract rating from leavers as if they lost 6 games and make that clear in the chat (Tho of course given you won’t name leavers; find a way to not let that be reflected on the score board I suppose… ?) - Tho it would be nice to be able to create a list of leavers.

6: Hand out rating for people that is just left in the mud when someone leaves a game. I have heard this is being worked on, I do not believe it is and will thus add it as a point.

And the last point is not really a thing specific to solo shuffle but I will mention it anyway. Balance the classes. I am so sick and tired of not being able to go a game without meeting a Demon Hunter and no I do not wish for them to be nerfed, for a change of pace I want you to buff players to meet their power levels. With how quickly a DH can blow someone up: I have come to appreciate the difference between a healer who sleeps on the job and one who doesn’t.

That’s all I have to say on the matter. I doubt many will agree with me on any of these points but hey, the forums is for feedback so here ya go Blizzard, you rascals.

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How should they fix que Times if nobody plays Heal? Hmmm? maybe u should have played 500 Games as a Healer i wait less than a Minute i recommend u playing a Healer oh wait u dont like the 7 Heal Speccs blizzard gave u to choose from? so we have 7 Heal Speccs who have to keep check on 24 DPS Speccs and 6 Tank Speccs no wonder nobody plays Healer no?

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Which n°2?

No, they shouldn’t change it, I like having diff rating on diff specs.

What does blizz have to do with how few healers que solo shuffle (except the horrible balance and rigged matchmaking)? It’s more of an issue from player side. How do you expect s faster que with one healer queing per 100 DPS?

Agree. Getting elite set was already a joke before. On my first char it literally took less than 10 shuffles played to reach that rating. Elite gear should require elite rating which is 2.4k. 1.8k should instead auto unlock the normal PvP set transmog without needing the pieces.

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Then why the f*** would you increase elite set rquirements? You barely touched it for the first time and now you want to implement changed to that? Yeah, it’s clearly happening already. People entering god tier because they touched life time high rating in solo shufle aka inflated bracket. No thank you, pass.

There was literally a blue post regarding this… So believe it or just read it…

They should balance more, but hey its pvp, they will never balance classes in pvp, they never did, they never ever will.

I mean, the simplest answer is really easy to pull out and is a severe case of “Captain Obvious” but whenever it is mentioned - People go absolutely mental, yet here goes:

Allow 6x DPS games. If the issue is that 4 DPSers must wait for 2 healers to sign up; then just eliminate that. Allow Solo Shuffle to be both 4x2 and 6.

But this answer is so frowned upon that I opted to not mention it - as again: Blizzard can easily just apply a rotating priority que for DPS’ers (We have seen them use this in the past for PvE content) who have accumulated X amounts of wait time or make X out of X games be done with a priority system, but these things would likely be harder to implement rather than just allowing games to be 6x DPS.

Would I personally want 6x DPS games? Absolutely. Would others? Likely not.

How can they balance it tho. You know that this will incentivize to tunnel a squishiest target. Some specs are designed to have healers next to them. So when this specs will enter arena and won’t deal with this situation what’s solution? Blizzard don’t want to create a situation where you are bullied out of a spec you like to play i believe.

They wont. But it’s just an evil people will need to live with. We know they will NEVER Balance all classes to a “near perfect” state. If they don’t allow 6x DPS we will never see the end of long que times; and less likely than any of these two cases happening is people “Just starting to play healer” - The people who legit enter threads like this and go “Just play healer” as such melts living in a fairly tale land I wish I had the drugs to get into.

IMO the most optimal solution would just be to have there be two que-able variants of solo shuffle. One for 6x DPS games and one for 4x2 - But that would require a world with better matchmaking. And for some reason whenever suggestions like these are made: People begin screaming about how “Dividing the player base is a bad thing” - Which it really is not as this would be the closest we can ever get to “Satisfying as many as possible” but yeah… There just is no way “EVERYONE” can be happy it seems.

Isn’t this one a bit arbitrary?
I mean, PvP rewards have always been somewhat arbitrary, because the rating requirement is a calculation that takes into account the number of participants. I.e. the more players who participate, the more rating there is to go around. So in a popular Season it’ll be easier to achieve a certain rating than it is in a less popular Season – all else being equal.
And right now Solo Shuffle is probably as popular as it’s ever going to be, so there’s a lot of rating points to be earned for those who are determined and capable.
But it seems reasonable-ish either way, I’d say. You know, doing your Mythic+ keys for the Seasonal mount gets relatively easier as the Season progresses and people get better gear, and by the end it’s quite a doable task for most players. I don’t see why Arena rewards should always be more limited. I would say that it’s a good thing if most players who do Solo Shuffle can see themselves potentially getting the rewards they desire. That results in a net positive experience which will probably make them come back for more Solo Shuffle in the next Season.

I think if Solo Shuffle becomes the dominant game mode for PvP and the popularity remains high, then it’ll be easier for Blizzard to justify focusing their balancing efforts on the format.
Right now it feels as if their focus is on making PvP balance work for organized Arena at the higher rating levels. But Solo Shuffle does put a spotlight on the need to balance classes and specs around their individual capabilities and functionality across a myriad of team compositions.
So we’ll see. I think this will come if the popularity stays with Solo Shuffle.

I’m done healing in solo shuffle. As an Evoker so many people don’t know or don’t care that I have a shorter range than other healers, they don’t understand the class at all then wanna cry when they die at 50+ yards and I can’t heal them because the other DPS ran in the opposite direction at low health. It’s not worth it. Instant queues or not, I’ve straight up just left games because team mates are either toxic or oblivious. It happens less on my priest but still happens. As a result You can have your 40 minute queues there is no reason for me as a healer to join in.

Hahaha
10char

With the queue times I am amazed you have managed to play 500 rounds. I’ve done practically nothing but queue for ss on my free time since it launched, and I’m at around 260 rounds played. The vast majority of the time is spend sitting in the queue.

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Aren’t Evokers like meta for solo shuffle lol.
But yeah ammount of idiots in SS is too damn high!

No idea, I haven’t cared about meta in over a decade. All I know is that many players split directions and choosing to heal 1 means the other dies. They just don’t seem to know about the shorter range.

No dh needs a nerf, or healer except evoker and druid needs a 500%buff. Perma mortal strike and 5mill dmg more than all other players after 6rounds.

Like other folks have said the reason queue times are too high is no one wants to heal. When i play my healer the queue pops within a minute of me clicking it.

I main heal, and it’s the least enjoyable pvp experience i’ve had in this game.

You either 1) Get tunneled and your dps do nothing to peel 2) your dps dives behind pillars/los’s you constantly. 3) They never use defensives or try and retreat.

It’s just zugzug constantly. Add in rapid dampening…oh boy, what fun.

Also you may think you want 3v3 dps but remember the 2 dps 1 tank vs 2 dps 1 tank arenas?. EVERYONE hates those. It’s just a clown fiesta. There’s only a handful of viable classes who do well.

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