So are we gonna change glad to 2.2 or 2k this season :)?

and how do you know hardcore players are the whales?
especially now those hardcore players swim in gold and buy nothing with money.

while people with jobs and good money but no times tend to skip things with money (if available)
there are of course also the opposite.

but i dont think hardcore players are their best income, especially since there are so many more casuals.

but we cannot really determine that i guess

wow also dont really ahve much on the shop to whale for anyways. it aint lost ark

Do you even understand how the token system works, and what motivates further purchases? Also, not all hardcore players does boosts.

But I wasn’t talking only about tokens, you know?

To dumb it down a bit, core gamers are the ones who are more likely to pay for game time every month, while casuals are much more likely to only pay for game time to test the new thing once and then quit 'til next patch, and rinse and repeat, thus causing that infamous pattern of more players at new content patches. And that’s if they haven’t quit the game already, some only tries the start of a new expansion once and then quits a week or two later, which in turn reduces the likelihood of testing the next expansion, and so on. In other words, reduced engagement leads to less engagement, which in turn leads to quitting the game eventually.

That’s why the gameplay itself absolutely can’t only be designed for casuals. Or else the feedback loop of reduced engagement causing less engagement in social circles would pretty quickly kill the game entirely. And that’s why the business model explained above in a previous post is the ideal to aim for.

To dumb it all down into one single line:
It’s the absolute best to design it to inspire dreams for casuals while hooking the core gamers.

Whats problem with glad been hard to get?

There is 2 months left r1 will be around 2600 glad will be just like it used to be in the past if it carries on like this which is a good thing.

They will do an emergency MMR injection to fix it, its easier than admitting the game has failed and is dead.

I completely disagree, Playing for 3 days it’s very easy to get into the hall of fame (alliance) This is equivalent to r1 on arena, or get an achievement on the cutting edge, because bosses during the season are nerfed several times in epochal mode, at the end of the season there are just bags of loot that do not make problems with them to deal with, including when the Jailer removed the opportunity to throw away the raiders in epoch-making mode. And nothing changes in the arena during the season, as the MMR has not been added and is not being added.

I think blizzard is obliged to increase the growth of MMR for win streaks, why I now have a lower rating with 51% winrate than I had at the beginning of the game session in the arena today.

What are you even talking about? It has nothing to do with what I said, so why would you even quote me?

meanwhile on NA theres 2.6+ players lol
 thing is community manager posted that they messed up EU mmr this season and idk how they will fix it

why do you even care? you haven’t gotten glad in bfa & shadowlands why you even bother about % system like you were getting it every season when it was % based :rofl: :rofl:

this is like people at 1.5 complain about meta when meta doesnt really affect till really high rating lol

Because you don’t need to be directly concerned by a problem to find an obvious solution to it, you dimwit.

social contract breached

Im gearing up after a break again, can already tell getting 1400 is somewhat of a struggle hahaha. Nice deflated arena’s. Let DF be here soon.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.