So are we gonna change glad to 2.2 or 2k this season :)?

if top 50 in EU is 2.1 and top 10+ is around 2.2 then why are we not having glad at 2k rating ? i mean the issue right now is that the season is heavly inflated and no1 wants to play it, if this persists rank1 titles will be earned without reaching 2.4 even :P?

season ends in 2 months

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If the SK/ and Taiwan ladder histories are of any indication, then nothing will change :smiley:

It’s almost as if locking gladiator behind a fixed rating is stupid and they should have sticked with the % system.

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First season in which there would be r1 titels but no gladiator :upside_down_face:

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i can just imagine it ahahah

lol they are 2.2 aswell i guess we joined the dead club aswell!

Hahah, yes we have, and they’ve been in that situation for… I don’t know, the first time I’ve checked was in BFA I think, and they had R1s at low-ish CRs too. AFAIK it’s a thing where even the R1s don’t get the Gladiator achievement some seasons which is hilarious

We’re definitely heading in the same direction it seems

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It’s gonna get fixed in dragonflight, but it’s funny to see how the future can be if the game dies.

arena will stay pretty dead i guess. not as dead as now because lots of players returning but if conquest system doesnt change, they dont force you to play arena anymore. many people just dont like death match formats

And such people should not be respected, arena is peak gaming

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right thats why arena is so immensely popular… oh wait.

lets see how popular it will be without gear upgrades and the people who only play arena because they are forced for gear will leave.

arena has terrible balance and all this cheese when you only have 1 life is just awful gameplay.

idk imo the same as it was all of previous SL seasons
just sh*ty rewards/sets/enchants
zero new content w/o arena, and i guess this is for 3-4 months

It’s not a secret that the vast majority of players in the world are casual gamers. That’s also true for WoW’s player base. However, they’re also the most fickle. As in that they can give up the game at the drop of a hat, and just swap to something else.
The core gamers in the world are a very, very, tiny minority. Yet they’re also the ones who are the most loyal to the games they play, and they spend a lot more time in the game(s) they’re loyal to compared to the casual players.

It’s been a topic for discussion in the video game dev industry for decades.

But so the thing is, the harder it is, the more for core gamers it tends to count as. Since the harder it is, the more effort is required to “clear it” (just count it as synonymous with getting better for WoW, but this example is about games in general). Conversely, it also means that the easier it is, and the more happy-go-lucky the reward design is, the more casual-oriented is what it counts as.

So mythic raiding and rated PvP is typically counted as for the core gamers, due to its difficulty and effort required to “clear it”. While the world content, LFR and unrated PvP is typically what counts as for the casual-oriented, due to its all-inclusive reward designs (meaning you don’t need to play well to get rewards, and all rewards from it are non-exclusive) and generally lower level of skill displayed & required in the gameplay (except for the premades of course, but that’s a story for another day).

So the problem with arena isn’t its difficulty. It’s meant to be increasingly harder the higher up you go, and even though people are dropping rating for ez conq farm, that’s still true and it’s still tougher to climb higher the higher up you go, since the tougher opponents on low ratings are either not geared, playing an alt which they’re not as good at, or they’re simply the exception to the rule due to how uncommon it actually is.

The problem lies more with the reward design for WoW’s rated PvP. It’s quite literally a game mode that’s supposed to be an esport, but they’re not developing it as an esport. So it’s stuck in a place where casuals are angry, and the core gamers are unsatisfied. What Blizzard needs to do, is start pushing proper esports formats and support for 3rd-party organizers who can host tournaments more often than Blizzard does it.

WoW’s rated PvP is designed to be too hard for casuals. But that doesn’t mean Blizzard should make it easier for the casuals. It just means Blizzard needs to turn it into an esport and build an audience base, by letting 3rd-party organizers take a share of that pie. Blizzard is just being unbelievably greedy with the game and refuses to turn it into a proper esport because they won’t develop nor license out proper tournaments to be held by other organizers.

In other words, by building a proper audience for it, it gives the casual players something to aim at, and increases the chances of turning them into core gamers since they start dreaming about becoming as good as what they see.
It’s the same formula as for any sport in the world, like football for example. People of all ages watch the football matches and it makes many people, both adults and kids, dream about becoming as good, and so it turns more people into football players. Because the path they followed made them dream about it first. WoW doesn’t have anything close to that, because Blizzard holds it all in-house and does barely anything with it.

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yes it is not difficult.

i was playing arena in wotlk or whenever i found a friend that had similar time as me.
now that i am older and have family, i dont have the time.
1-2h a day is not enough time to play arena as we have it right now.

solo shuffle and bgs and even rated solo queue can provide this.

i am not thr best at pvp, clearly lacking training but i was able to reach 1.6k with ease in like 40 games and then stopped. it wasnt fun for me to play more try hard after long day of work.

i am looking for more relaxing activitirs after work now

Sorry but you’re probably just slightly above casual now. For one, you’re not invested in meaningfully improving, and you’re looking for a break from real life instead of to compete.

In other words, you’re not the kind of player they should design it for. You fit better into the audience base instead, as a casual consumer. I mean, you might not like that designation, but if you think everything can be designed to accomodate for everyone, then all you’ll end up with is a non-viable game design.

Just a heads up, because of your lack of availability to invest, you’ll still suffer from the same problems in solo queued content once it becomes rated. Eventually you’ll hit a wall and want classes designed to make it easier for you, instead of accepting that you’re simply not able to invest enough to improve properly at the game.

And Blizzard should absolutely NOT follow such demands. Or else you end up with even more monotonous and simple-minded class designs with no depth whatsoever which would just alienate the core player base which doesn’t solve anything for rated PvP.

yes, i dont want to compete, neither am i looking for rating or want to improve.
i just want to jump in bgs or solo queue to smash people for fun

nothing more nothing less.
all i need for that is this stupid gearing system to go :slight_smile:

what demands?
you mean that gear should be equal?

i do think that they absolutely should follow this.

also they dont make more money from you hardcore players than from casuals.
in fact hardcore players cost more to maintain :slight_smile:
so technically very bad for business to follow the hardcore crowd

Seems like you’d be perfectly happy not queuing rated at all. It’ll get even better for you in DF, since conquest gear won’t need to be upgraded for unrated content.

But I hope you’ll accept that you’re not the kind of player that rated arena gameplay should be designed for.

It was already clarified in that same post.

i am perfectly happy, well minus rogues and gearing that is.

yes they should not design rated gameplay after me.
i just wish they remove rating gating gearing.
so they do that in df and dont implement new rubbish, then i am very happy, indeed

nah, game is already easy enough.
if i want to be higher, i would need to train.
my awereness is pretty awful in arena which loses all my games

For one, that isn’t true. Blizzard has followed the whale fishing business model for several years already, and net bookings have kept going up year on year.

Also, the business model that works best, is this:

It raises engagement from casuals even if they don’t turn into core players, at the same time as it raises engagement from core players as well. It increases the willingness to spend more on game time and then the marketing team got ways to influence people into buying stuff from the shop, resulting from that increased engagement.

But designing the gameplay for casuals is the worst thing they can do.

Read the full post for the specifics, I can see you’re not the type to read everything properly and instead just skims through it.