I gave a short list with out much explanation. But I will give it to your mentions here. First, they don’t ALL have to happen at once, and some achieve the same objective.
What I mean by this is scrap the squish. And more brackets gives people something to work for, with a smooth appearance of progression.
What we have now is people getting hard-stuck on some key level. 5 weeks into the season. You want to extend that to 1 to 2 months. After which you can then choose to keep improving your skills or switch to an alt.
Basically, go back to the situation we had in S3 of DF. When participation was super-high.
And if they got that 616 in an M+ they would show up with some experience. So nerf gear acquisition so people do the M+2 to get that gear, instead of a delve.
But at the same time, it eases pressure from healing/tanking. I don’t see this as a problem. I see this as a very powerful incentive, and more healers/tanks == shorter quews.
So IMO as long as it gets the job done, they can scrap certain “part of the game” parts.
For example : If you want 6 coins to upgrade gear from Hero to Myth you would need to complete 8 10s. You cant just farm 8 +2 and get away with it.
So. Basically, every week you have a choice of 1 Myth Track item (IF you do 10s). OR… if nothing is an upgrade, then you have the option to upgrade an existing Hero to Myth track.
Its basically a 100% guarantee that you will get 1 gear upgrade per week. At the appropriate key level you have cleared of course.
Which means that you would take 15 weeks to get fully geared max ilvl, assuming you clear 10s the 1st week of the patch. Which is fair if you ask me.
Sure. But if you get 60 valorstones and 15 crest per timed dungeon. And you need 200 valorstones and 50 crests (of appropriate level) to change the dungeon type… you can do this only for so long.
Your alternative is to go to the minimum key level and farm that. So a +9 basically. And you would have to run it 5 times to get enough currency for 1 rerol.
Also, its a re-roll. Not a “choose your dungeon” situation. Its to prevent things like what happened last night : Me and my buddies had FOUR SoB keys and ONE Arakara. We time the arakara and guess what we get ? SoB !!! So give options to reroll some of them please.
It seems fair to me.
How ? Lets say I have a +9 key in my bag.
- If I time someones +8 (or lower) nothing happens.
- If I time someones +9 and he gets an upgrade to +10, so does mine.
- If I time someones +10 and he gets an upgrade to +11, mine get upgraded to a +10.
This is how it would work.
Fair enough. The intention is to split Raid Gear and M+ gear to some degree.
2 examples :
- Mages give 3% intellect. Warriors give 5% AP. Normalization == BOTH give 3% main stat.
- Monks give 5% physical damage. DH give 3% magical damage. Normalization == BOTH give 3% DAMAGE.
In conclusion. Some of these suggestions are actual overlaps. Not everything would work at once. But if I had to choose which ones I would like to see as a priority it would be :
- Buying key upgrades/charges.
- Upgrading your key with someone’s timed key.
- Class/Dungeon normalization.
Those would be #1 in my bucket list of stuff to do ASAP for S2.