So how exactly does Hunter traps work?

As a professional combat supersonic jetfighter pilot, i can confirm that piloting a hunter is much more difficult than my F-16, and after all these years i sill haven’t mastered it.

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What makes Hunters a difficult class to play is the fact you have to play around the literally broken mechanics of it. The pet is garbage, yet we need it to regen, damage, for utility and even burst, but it bugs out so much and is soooo slow.

Ever tried to use your cc on water? Yh not gonna happen. Only class that cannot use cc on different terrain. In the spare of the moment your traps can go on top of buildings despite you curser perfectly aimed. Because of z axis.
Traps can literally go off and do nothing. In open world you have to be lucky not to trap the random critter next tour opponent, you should be ultra skilled you know the critter is there lol.

Problem is Hunters had an ancient design since the start and it hasn’t been remedied over the years, in fact it got worse.

Issues are furthered by players that either play casually or arena only. A lot of the issues are overlooked because in arena you are in a confined area where there is nothing but a few opponents, while out in the world or even bgs, the issues with the class are obvious and clear. Look just because there are players that just get on with it, doesn’t mean the class is actually ok. It really, really is not.

Ring of Frost says hello.

Talent choice says hello back.

I would like to see hunter traps rework. At this moment hunter can rush at you with 500% speed and land instant trap. Its just too easy

The grass is always greener. Play a hunter as a main for a couple of expansions and come back.

I think huntards are actually hard to master, BUT landing trap is one of the most stupid and easy thing in the game
net -> free trap
what ever cc - > free trap
arpoon -> free trap
going in melee with disengage -> free trap

i mean, assa is basically a warrior nowdays, you just hit hard and is nothing near to a sub rog talking about skills, BUT at least if i kydney one target the other one will be free
AND if a healer play it well, i will be out shadowstep range to go for a kick/kydney :confused:

but what does trigger me the most is the iteration of how the traps freeze players…
sometime my disci grip me, im fcking up on him who is standing still and i still wont eat that broken trap :confused:
they should code it that if one target is under CC and the other one isnt, it will freeze the one free
so if im up on my healer who is stunned, you wont be able to trap him, cuz i just outplayed you and you should totally not able to waste my shadowstep/sprint or whatever, wtf :smiley:

cap totem then?
sometimes you put it in the middle of the air because of some small woodenstick or something
obviously it has a flat wave and then hits nobody

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