Arms is fine and you are playing fury…
wow ur judging by what im logged out … oof. brain
3 mythic bosses as fury what does that mean?
Just remove rage from arms.
Arms should suck compared to Fury, so it’s good the way it is.
It makes sense a berserker is better at using rage than a freaking tactician.
Remove rage, put something else in, then we can talk buffs.
I do support the no rage theory, I’d rather a stamina bar like darksouls, but why should arms suck compared to fury xD?
Haha, I was making a joke but also something that makes sense. You asked me why Arms should suck compared to Fury :)) It’s because both fury and arms use rage. But who’s best at using rage? A berserker or a tactician? Obviously Fury should deal higher dmg because they are better at using rage. A tactician should probably deal less damage and get killed a lot if he gets enraged, right? Then he stops being a tactician. So actually right now it makes sense the way it is. Fury gets the job done (knows how to use rage). Arms sucks and dies (can’t fight if he’s angry).
That’s a pretty interesting insight, it would be cool if we get % damage increase and % damage taken increase the more rage we got as arms warrior.
Would make it pretty unique
The problems with both the arms and the furry that those classes are tied to the boss and must sickle to it like toddler to it’s mom’s breast.
The most of the azerite talents are either passives or procs, while the most dps one azerite talent is actually in the third ring which gives you a free heroism if you wouldn’t get hit during duration of it.
Just look at the logs. here the warrior performance on grong
warcraftlogs.c om/zone/statistics/21#metric=dps&dataset=95&class=Warrior&boss=2263
and this is mekka where you have to move like a headless chicken as warrior
warcraftlogs.c om/zone/statistics/21#metric=dps&dataset=95&class=Warrior&boss=2276
it’s 6000 dps difference between averages on it.
In such situations where you don’t have much time with the boss arms must be the king of melee with his 12 secs bursts and azerite which futher increases the dmg during the burst windows.
But that’s never happened, i’ve managed to get hold of the 3 azerites which gave me 4000 str for 6 secs after the whirlwind, but after a few runs i was forced back to the fury. The arms had a great an unique playstyle back in the 8.0 - the azerite which gave tremendous increase to the mortal strike damage after an execute cast. But blizzard killed it for good. Now we have this.
I doubt that blizzard would revamp the class before the next expansion.
So to help arms it’s either make him a vital part of the raid - like making his colossus smash give dmg increase to the raid or at least melee part of it even if not full 30% but like 5-10%
Or further increase those burst windows, which they clearly experimented (with those 2 azerite talens, one for increased str after the whirlwind and other after the colossus smash)
The increased str AFTER the colossus smash of arms is a cruel joke on it’s own way.
Two Spec specific essences for warrior I have found on wow head on the ptr.
This could mean a bladestorm meta, with the cooldown reductions every bladestorm will align perfectly with with Warbreaker.
This could mean a 3x gathering storm meta.
Also there could be the alternative rage resource increase which helps ALOT… infact I feel it might make rage too abundant for us.
It’s to early to tell, but these changes are huge for arms warriors! what do you guys think ?
Sounds a little bit boring to me to be honest. You don’t press abilites while bladestorm so now with that procc you only press less abilities…
Well yeah it is a little bit boring, but these essense essentially fill up some very important gaps, the gaps in arms are not that big but are very annoying, charging during an auto attack downtime helps a lot but you can only charge so much.
But having 30 second bladestorm means you got your nuke everynow and then, and it essentially means an auto rage refill, while you can’t do anything during bladestorm that is right, but it’s better than just sitting there waiting for the next auto attack, this might solve a huge issue for us warriors.
Now I don’t agree with the change since warrior dps, atleast in aoe IS fine although unfun, this essentially makes it OP, but the main problem still is there, we have no control on our own lives, especially when it’s unavoidable damage, either the healer gets stressed more because they are with someone who in comparison to all other classes takes more damage or has smaller utility.
Now I’ve been playing with second wind and the victory rush talents, I do notice I heal slightly more than other classes, but that’s probably because second wind heals through bursting which is very good indeed, but what about other weeks?
I feel like these essences are a step in the right direction but we still need a little more utility, maybe blizzard is trying to make warriors damage kings but their weakness is that they only do damage and bring little to nothing to the table?
My attempt at suggesting changes that make Warriors more viable, I’ll just leave this here.
I agree with you on point 1.
But point 2 would break the class, Sweeping strikes as it is - is actually too strong, it’s a second aoe CD that deals too much damage, rotating between Warbreaker/BS and sweeping gives us a huge uptime of aoe dps, unlike other classes where you see in some pulls they can’t break past 15k dps.
A strong point of warriors is that they are always doing high aoe damage with near zero down time, pushing that further doesn’t help our case, people would start calling for nerfs while our own fundamental problems haven’t been resolved yet.
For the Skullsplitter, I think having skullsplitter + increase rage from melee together would make us essentially bathe in rage and would also be too strong.
Warrior’s just need a liiiiitle love in terms of rage generation and some utility / way to control their fate to be viable.
We also need to have some of our passive damage shifted back to our main abilities, then we are good to go.
Our single target dps is weird, if you get a good amount of tactician procs and your melee autos crit often enough, you basically are a god in ST dps, but I speak interms for M+ I never tried it on raids where fights take 6 or more minutes, we get a power spike because we get to use our main abilities twice and sometime three times while other classes get to use them once only which is giving us an edge on bosses in M+.
One of the problems of rage generation for arms is that.
Direct hits taken generate 3 rage.
Spells and unavoidable damage don’t generate rage, this takes down our unique ability in the past to do a risk reward where we intentionally take more damage to get more rage and do some cool dps.
Couple with that that you no longer are able to sustain yourself or have something to make up for the damage taken from risks, warriors now have to avoid every type of damage.
When I’m playing in M+ I use an addon called elitism helper which counts the damage taken from avoidable things, even when taking a very small amount of fail damage, I see myself among the top healed, top damage taken classes out there.
As a tactician ( Arm’s ideology ) you really want to avoid all types of damage, this is why in my original post I’ve tried to suggest things that elaborate on that.
If warriors can’t take damage intentionally to boost their selves and no longer have the ability to make up for the risk taken, then I think warriors should be rewarded for not taking damage from avoidable things.
That’s why I suggested many buffs you gain as long as you are not taking avoidable damage which promotes healthy gameplay and puts way less strain on your healer.
Hello,
The nerfs to sismatic wave,bladestorm
,Excute trait and excute refund hit us very hard i wish they just revert arms to pre patch i don’t think we will surpass Warlocks and shadow priest in the raid but lacking self sustain need to be Compensated with high damage as it should be. Also that bladestorm in patch 8.2 is not good as other classes for example Dh can have a meta, warlock can summon an infernal paladins can get free wings and Protaction warrior can get free Avatar witch make him even a better dps than arms and what we get? Bladestorm sure it sound great but if i don’t want to do aoe dmg and my charcter just bladestorm out of nowhere this will decrease my damage in excute phase or even sometimes will break cc or avoiding aoe dmg for some M+ Affixes. I like arms warrior i like what they done for the class in 8.0 i don’t why they ignore is every time i check for blue postes i can’t find anything for arms.
Reverting the class to 8.0 and make Deep wounds stack is what the class need also the points that you provided about the Rage regain and self sustain also i remember in back heroic jaina i was like the bottom of the metars and as soon as the tanks get frozen guess who’s the guy jaina gos for.
Thanks for your input.
Well yes, I think a lot of people agree that before the damage shift into deep wounds and the nerfs arms was good, however Seismic wave was just too wrong in my opinion, no trait should be THAT powerful.
As for the bladestorm, the thing is we get cooldown reduction in seconds ontop of a % cdr, and since our cooldowns are too low, this essentially means we get to bloodstorm on every warbreaker, along with 3x gathering storm this could create a huge aoe burst potential.
But I do agree, randomly bladestorming is wrong and can be bad, want to focus a target to not bolster them? bladestorm and you buff it up insanely.
Want to lower a higher hp target while waiting for burst to go off? bladestorm pops and you refresh stacks and kill the group.
And the threat issue is truly devastating, unless you are playing with a high damage tank or a tank willing to let go some of his defensiveness to do more dps, you will have aggro problems even when you are doing relatively lower dps.
they could just screw deep wounds as our mastery and introduce armor penetration as arms-mastery and let us again hit like trucks with mortal strike as we always supposed to…
When i spec into arms i sim for 17 k dps (399 equipped)
When i spec into fury i sim for 22 k dps (396 equipped)
Did i miss something? What’s going on here, is it really that bad? I didn’t play my warrior a lot the last months.
nah its the way it is atm.
I got full 415 bis arms azerite traits. i sim 23.5
my fury sims 27 lol
Another thing I have noted is that there is a period of ??? when you want to use bladestorm mid rotation, since bladestorm aligns always with your 2nd warbreaker you probably want to use it, but sometimes you are full on rage and just feel like it’s a waste.
I think a very cool QoL and efficiency Change would be to give you the ability to overcap on rage once you use bladestorm, once overcapped you can’t gain rage unless you go below cap, an example of this, while bladestorming you reached 170 rage, you won’t be able to regenerate rage until you go below 100 rage.
This should help giving the warrior back a bursty feeling and a cool moment + smart decision making, it might seem like go go go burst but it would encourage doing that but in a calculated smart way, as in you want to use procs but you also don’t wanna waste potential rage gains.
Also on the topic of charge during down time mentioned by Ollawa charge during downtime is very interesting and fun to do, it feels warriorish to disengage and go back in, A cool change would be to have charge cooldown reduced.
Also I have noticed that heroic throw deals way to little damage, I feel like it should be tuned and gets treated like an overpower, throwing a heroic throw during down time can be unique thing for warriors.
another way to handle heroic throw is to make it give 5-10 rage, that should make it desirable to use.
Another way to handle heroic throw is to make it taunt, as in another taunt, There are times where I like to take aggro of my tank deliberately especially when mobs are hard hitting and being able to taunt two mobs of them can go a long way in giving warriors a " unique feel".
I’ll add these on the original topic so new readers can find everything piled in the above wall of text
You don’t use bladestorm with warbreaker ever.
Bladestorm is to fill the bar too 100 rage or aoe-dps.
And than you cast warbreaker with 100 rage and spam rage consuming talents for it’s duration to get those 3000 str after it’s end. Using warbreaker with bladestorm is justified only in a aoe phase.