So much love for Warriors

I was extremely surprised seeing people write that Warrior damage feels okay and doesn’t need buffs. Went over to the US forums to get a feel of what they’re discussing (you guys should really check that out) It’s actually exactly in-line with the way I was feeling!

But forget that, opinions may differ from people to people. Let’s talk in terms of stats - those can certainly paint a better picture, right?

I’m fairly new to BFA (and hence the M+ scene), but during the climb I’ve certainly been feeling a lot of resistance. First, I felt it was my ilvl. Then as I started to hit higher gear thresholds, I began to realize that it HAS to do with the class and it’s current status.

Across Top 100 (Only DPS - but not just melee) on RIO’s leaderboard (World):
Rogues: 36
Demon Hunters: 23
Warriors: 1

Yea, let that sink in.

So it’s clear that having a DPS Warrior is not desirable for higher keys. Why?

  • Higher keys invariably involve larger trash pulls. Fury has limited cleave for more than 5 targets (outside of CDs like Roar / Bstorm)
  • ST damage is decent but is still beaten by Rogues & DH
  • Multitude of utilities brought to the table by R/DH are impossible for Fury
  • Need Battle Shout? Rally? Oh that’s right, Prot is super good right now and he gives everything a DD Warrior can give + on large pulls even their damage is higher! (Top 100 Tanks on RIO worldwide leaderboard: A whopping 52 Prot Warriors!)

I only have second hand knowledge of BFA Arms right now - but apart from Burkins up there, every voice I hear is calling for help as Arms - even more so than as Fury.

I mean, Warriors weren’t ONLY meant to hold up a shield and tank were they? Might as well change the class symbol to a shield then rather than a 2H sword.

Edit: Played around as Arms a bit and I think they REALLY need some changes, examples:

  1. Atleast one rage generation melee ability with a short cooldown as base ability - Or just make Overpower generate 10 Rage instead of costing
  2. Either (a) WW should behave same way as it does for Fury
    Or (b) Sweeping Strikes should be off GCD, should hit 3 additional targets, should have duration/cd adjusted to have at-least 75% theoretical uptime
  3. Skullsplitter should be base ability - the rage generation is needed, it makes no sense for this to be a trade off vs Sudden Death

@Burkins Thoughts?

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