So my computer crashed

… and then I died. It happened seconds after I engaged, and there was nothing I could do.

Look, I am not mad. It’s hardcore, and you died. I was level 12, so no hard feelings. Besides, this is PTR.

But, from a gameplay perspective it’s pretty bad. I want to die because my skill is lacking (it probably is). Or for picking a fight with one too many dragon whelpling. I don’t know.

Look, I don’t have an answer. But, if Hardcore will, in part, at least, come down to a lottery about whether your computer gets hit by a cosmic ray or something critical like that, I am not too sure about its appeal.

Is this something we just have to be cavalier about?

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Look i would really pay 20 euros to resurrect my level 60 character who died just because my isp spilled coffee on the keyboard lol

I completely agree.

I’ve lost 3 characters to disconnecting issues and 1 to my own fault. Whilst I re subbed to try this new mode, as I was really excited about it. The actual experience is very underwhelming/unpleasantly frustrating when my survival isn’t down to my ability but connectivity/bug related. I’ve played on and off for 18 years, so I understand the game and I enjoy being frustrated with difficult content, especially solo where everything is down to my efforts and ability to work things out. I’m not sure why so many games these days are having such issues with stability etc. I’ve stopped playing Diablo 4 hardcore because of disconnect deaths too (though I still don’t understand why I need to play D4 100% connected to the internet, as I only play solo but incur all the errors of online play and I’ve stopped playing as a result of the internet requirement! :frowning: )

Whilst great in principle, HC servers are amazing but, I can see hardcore servers not being very popular mid-long term when we have a longer history of people loosing the characters to non fault activities. How many time are you going to “enjoy” levelling your fishing because you disconnected and died for the Xth time and could do again. As stated, I’ve had 3x none-fault deaths and it just saps the interest out of the game rather rapidly. I appreciate that for those that don’t incur these issues will be having a great time, but for me, I’ve never died so much whilst levelling than I have right now and I don’t recall having disconnect deaths whilst playing previously.

It’s worrying that I saw a video from Blizzard stating that there will be no appeals. So this leads me to think that they know that there will be lots of problems with it and that they won’t be allocating man power to resolve these issues, maybe because it’s a big issue with their hardware/coding?

I’m hopeful that we will enjoy the new content but, I can’t help but be fearful too, if I’m honest. :frowning:

I’ve disconnected quite a bit, 2-3 times per session due to something not being right with my pc, but it’s never killed me.

I’ve always logged in, alive and well, I would’ve been dead if my character persisted in the world for too long but it seems we do get removed unless we take on something that is dealing too much damage for it to kick in.

Is that on Test Realm?

On the pluss side you only lost 12 levels.

But just picture this, you go HC and play it for 1 year, then suddenly a bug / lag or random disconnect kills you.

Honestly could not imagine that and how agravating it would be.

A death is a death.
But they said something like Time from Log out/DC will be not so much in HC realms. Not zero, but less than normal. Short enough to save our a*** if DC happen, but not short so that you can go ALT+F4 if in trouble and survive. I cannot search now, maybe later.

Add some fail saves and suddenly HC magic and hype is gone. Players will plug their power/internet cords from their PCs and then make appeals to try escaping stupid situations they dragged themselves into. Sure it is thrustrating but it can’t be done otherwise without demanding too many recources on Blizzard part.