It cant be that casual with all the bots in the game.
I hate it, I started playing last week and already got 2 level 50s and a ton of gold and gear because of the ashenvale inc leveling.
I like every thing about SOD but they really need to nerf the inc gold and xp. But sadly itâs too late now. Everybody already have 5 or 6 geared alts because it takes 0 effort.
Im actually having lots of fun in SOD.
Incursion is a good addition to the game but they need to nurf its reward even more XP and gold.
The biggest change that i will request is to lower the raid sizes back to 10 man, it was more fun that way.
The arrogance, the nerve, the sweat!
So they donât have the right to play the game, is that it? I donât get this point or why this is even a point.
I would argue you are vastly more out of touch than he is tbh
And way more than those are the pros of the past that donât even play anymore or that changed to more casual players.
I think we have some young ones in the chat. They do not know that when wow came in 2004 we were litteraly laughing at it on how casual this game was compared to other mmos :'D
It is what made its success. The downward spiral with subs started when mobas where all the rage and Blizz tried to milk the esport card as much as they could.
Heâs trying to say that it was the âpro-playersâ back when it started who made wow big, which is a lie. Back in vanilla almost everyone was a newbie and casual but he really doesnât know, i doubt he was there at all. TBC and later on WotLK is what put WoW on the map big time in a way that virtually no one doesnât know the game.
lived it a breathed it.
yeah everyone was a noob back then, but those who were less nooby than everyone else were considered âprosâ⌠basically, being a raider back then automatically put you in that category.
to say the OG players (the nerds/pros/whatever you wish to call them) wasnât what made wow what it is today is pure copium.
you probably heard the noob tale of inspecting peoples gear in pure awe.
thatâs what inspired noobs to become better at the game back then.
wow was a smash hit from the start. it peaked by wotlk and then it fell off a cliff - right around the time cata launched. a long period of stale content drought in wotlk followed by a new philosophy (catering to casuals) is what caused the game to hemorrhage subs, and this hemorrhage didnât stop.
the absolute destruction of the old world (dubbed cataclysm) did not help alleviate the issue, it compiled onto it.
the word âcasualsâ the way you use it is too generic but you shuffle them all on 1 pile.
I wouldnât call playing day in day out in incursion âcasualâ even though you might think itâs a casuals scene, itâs tedious, itâs a grind. Doing Maraudon 15 times in a row (canât be done anymore now), i donât think thatâs casual either. Going into raids with your consumes and your gear enchanted, thatâs not casual imo either.
Thereâs a category of players that donât do all of the above, they just play for fun, level tons of chars but i do have a guildie with 2 accounts filled with chars who goes totally hardcore on the leveling and the gearing of them all.
And then the raids, nerfed or not, theyâre still easy so whatâs there to hardcore in SoD, you might consider going retail if you feel like going out of your mind on the hardcore part and donât start saying thatâs easy because i want to see you tank M20+ the casual way, not gonna happen. (correct me if iâm wrong on the mythics part, i donât know how high they go nowadays)
if you think im going to sit here and create different categories of âcasualâ tiers youâre off your rockers. get lost.
lets be honest if molten core is cleard in the first reset with lvl 50 items the hole game is DONE there is litterly nothing to strugle for at all.
yeah hopefully they took the feedback when people said ST became a joke loot pinata and wonât do the same for lvl 60 content.
zulgurub is the catchup raid, and AQ20 when that time comes. they better not gut the 40 man raids⌠i predict MC is going to be a joke since theyâre making it 20 man, but that remains to be seenâŚ
For instance, neither AQ nor Naxx was ever designed with the majority of players in mind; they were tailored for those who devoted an extraordinary amount of time to the game. However, in 2024, the landscape has shifted drastically. Now, every class is virtually interchangeable, and every aspect of content is expected to be blitzed through in a single eveningâs speed run, leaving no room for exploration or immersion. This shift represents a departure from the core principles of game design. If achieving pre-BiS gear with a dedicated five-man group is rendered irrelevant, then the game itself loses its relevance.