So refreshing to actually DIE again

I concur. Playing Classic, made me enjoy gaming again.

Some times you don’t have a choice but to pull more than one mob in Classic. Doesn’t make anyone a bad player if they make a mistake. We’re human after all.

We’ve all been clueless at one point, then improved ourselves.

For some of us, it’s been 13 years since we last played the original game, and not everyone have spent years playing on Pservers. Pservers have never been able to deliver on most fronts.

Technology can be unpredictable, and some times one line of code can mess up 100 things just with one typo. Again, we’re only humans, even the developers.

Dynamic spawns can mess you up pretty badly, but who cares? You die, and you get back up and go at it from a different angle.

I’ll leave you with a few words of wisdom.

The best teacher you can ever meet, is defeat.

Dishonorable kills will be implemented.

Here’s what the PvP content looks like mapped to the phases we recently posted about :

Phase 1 (WoW Classic Launch)

You can PvP one another in the world, but there is no tracking, and no formal rewards for doing so.

Phase 2

Honor System (including Dishonorable Kills)

PvP Rank Rewards

Phase 3

Alterac Valley (version 1.12 )

Warsong Gulch

Phase 4

Arathi Basin

Phase 6

World PvP objectives in Silithus and Eastern Plaguelands

As we mentioned before, we haven’t yet determined exactly when each of the content phases will occur but we’ll keep you updated as they draw closer.

We’re here reading what you have to say, so we wanted to thank all of you for your feedback and discussions about Classic. Keep it going!

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