I see no point behind the design of this Affix aside from being straight up annoying,
so the Tanks pulls, than dps has to auto attack the pack for few seconds than start to use abilities ! uhh ok ?
so if anyone can see a legit point of this idiotic affix, you can go ahead and enlighten me, because the only philosophy I can think of behind this affix is that they force you to take either rogue or a hunter to counter it
Design wise it is probably my least favourite affix.
In theory it requires DPS to pay a little more attention to what theyâre doing, but in practice it often means get another hunter or rogue into the group.
As a vengeance dh this often comes down to: get a td proc and tank the enemies without problems or get no td proc and lose aggro.
Affixes just exists to annoy casual players and punish them for playing non raiding content.And lets not forget that blizzard made mythic plus harder in this expansion.If mythic plus was balanced ; we wouldnt drop key levels after tme limit or bad timing runs or group disbands and loots would be as strong as raid gear.Also affixes affect different classses more than others, ı saw people not doing certain affixes because their class doesnt perform well on that stacked version of affixes on that week.If i was the m+ designer; i would remove them all together and scale bosses and mobâs hp accordingly with key level.
You have no idea how much i hate the bursting and bolstering, if you even have semi big add pile, it either gets super powered up or they explode.
IM TALKING TO YOU SHRINE OF STORM.
As a tank with sometimes distraction problem when the game is literally doing the samething over an over again, i just hate affixes.
Iâve seen some clever plays with Skittish in melee heavy groupsâŠwarriors with shockwaves,shamans capa totems,war stomp from tauren just chain ccâing the adds untill you cleave them down.
But i would agree Skittish=inv range classes=easy run.
At some point I have 80~90% agro on all mobs as DPS and I canât really do anything. Other moments my TD procs first hit and kills me because of instant agro.
Generally speaking not a hard affix, the problem is that with all the random corruption itâs just so badly designed.
Not a magic solution. Hunter in my group used misdirect all the time and I still got agro on some pulls because of random procs or bursts.
Skittish just seems like a counter intuitve affix, much like how nerfing tank aggro was counter intuitive.
The game has gotten a lot more fast paced which means that DPS is expected to keep their rotation going with minimal interruptions⊠Except when dealing with skittish where they have to randomly wait for the aggro to normalize, even if they havenât done anything notably wrong outside of playing their class as they should. Least with bursting the DPS can clearly see when to slow down but for skittish the aggro can go from 0 to 100% in an instant.
You do one +15 and you get a 475 ilvl item. This will be my way of getting 475 ilvl, because I simply cannot do mythic raids. Too hard for me, too much stress. I think the gear in Nyâalotha being slightly better is alright, considering you can farm +15 dungeons and you canât really farm mythic Nyâalotha. I think gear should be proportional to the challenge and right now, m+ is much more rewarding than raiding.
Otherwise I agree - deleveling your key should be your choice. It shouldnât be tied to the timer. If I want to run +10 untimed runs, let me.
Thereâs one problem though - imagine someone at 420 ilvl, gets a party to boost their key to +15. Now this 420 ilvl cannot do +15, theyâll get one shotted by almost everything. And now you apply to a party and itâs this guy. Your party leader is dying all of the time, because they boosted their key and they refuse to delevel it and it ruins fun not just for them, but for the entire party. So even if I hate key deleveling, I get why it exists.
I feel the affixs are just to make you go about packs different. Skittish is a bit dull. I feel its goodjl in theory but in practice it requires very little different in playstyle.
Maybe something like low hp enemies run in fear and try to alert other packs. Could be interesting
I think it originally was supposed to give a bit of a ââfeelââ of how the game used to play where aggro was important and needed to build up, rather than how it is now when tanks just get 100000% more aggro baseline